The Great Works Project: Season One, Episode One

The Great Works Project assignments, Uncategorized

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The Great Works Project
a puppet play in multiple parts
Season 01, Episode 01
By Thomas Typewriter
(C) 2019
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FADE IN TO BLACK

Across a dark field the following text scrolls up: 01-01. It scrolls up from the center of the bottom of the frame, ascending vertically until finally exiting the center of the top of the frame.

FADE OUT

FADE IN

INT. THE UNDECORATED SPACE
Open on an undecorated sound stage in a world of greyscale tints and incomplete sets. A gentle fog rolls across the ground. Partially completed walls and props sit scattered around, all painted in various gray tones. The feeling is of being inside a giant sound stage filled with incomplete sets.

A vertical slit forms in the fog, off to the side away from the scattered sets. The fog then rolls off screen to the left and right, like a curtain on a stage being opened.

AS THE FOG ROLLS ASIDE THE CAMERA MOVES FORWARD WITH A SLIGHT BOB,AS IF THE CAMERA WAS SOMEONE’S POV AS THEY WALK INTO THE DARKNESS.

A lantern or lamp turns on revealing a small wooden bridge.

THE CAMERA WALKS ACROSS THE BRIDGE, SLOWING IN THE MIDDLE.

The sound of RUNNING WATER catches our attention.

THE CAMERA PANS DOWN TO LOOK AT THE WATER UNDER THE BRIDGE.

A small creek of strikingly clear water runs under the bridge. It is not very wide but remarkably deep. In the water various books, albums, movie posters, and other artwork float by.

THE CAMERA RETURNS TO THE UPRIGHT GAZE AND WALKS ON.

The sound of TYPEWRITER KEYS CLICK CLACKING drifts from the darkness ahead.

THE CAMERA CONTINUES WALKING FORWARD.

Two unseen lamps turn on illuminating a revolving door. The door leads to one of the unrooms in the Undecorated Space, but there are no walls visible. It sits alone in the darkness.

THE CAMERA WALKS THROUGH THE REVOLVING DOORS.

The hands of the POV can be briefly seen as they move through the revolving door. Note that there will be no reflection of the POV character, or OUTER ONE, as he/she uses the revolving door. Instead a small log of the unroom number, “.7”, is visible on the door. Emerging from the door, the Outer One finds…

INT. UNROOM NOT.SEVEN

LS OF THE UNROOM FROM THE POV STANDING JUST INSIDE THE DOOR.

The unroom sits in darkness. Distance and scale visually unsure. Spindly lamps off to each side fade on, slowly bringing details of the room to light. A large wooden disk sits in the center of the room with rows of grey carpet squares surrounding it. The disk stands shrouded in darkness, just outside the illumination of the spindly lamps.

THE CAMERA MOVES TO A GREY CARPET SQUARE AND SITS DOWN. IT THEN TILTS DOWN TO LOOK AT THE GROUND.

The Outer One places a coin on the ground with the symbol of an anvil. Nothing happens. They replaces the anvil coin with a coin with the symbol of a trophy. Still nothing. They continues replacing the coins one at a time, working through coins with symbols of a sword, a harp, a shield, a light bulb, a quill, a castle, a wand, and lastly a saw. Nothing occurs for any of the coins.

The Outer One pauses, fingers tapping on the ground. Then an idea occurs to them. They lay all the coins on the ground in a row. A CLICK sounds followed by TYPEWRITER KEYS CLACKING.

THE CAMERA TURNS BACK UP TO LOOK AT THE LARGE WOODEN DISK.

Unseen lamps over the wooden disk turn on illuminating the TYPEWRITER ABSTRACT PUPPET STAGE. Bearing a basic old time typewriter form, it is taller than wider, the keys forming the base, the cylinder forming the top, and in between is the stage area. Covering the stage area are a set of red stage curtains. The sound of KEYS TYPING stops. The lights in the unroom dim.

THE CAMERA PANS IN TOWARDS THE STAGE CURTAINS.

FADE OUT

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