The Great Works Project: Season One, Episode Three

The Great Works Project assignments, Uncategorized

———–<.thom.>———–
The Great Works Project
a puppet play in multiple parts
Season 01, Episode 03
By Thomas Typewriter
(C) 2020
———–<:type:>———–

FADE IN TO BLACK

Across a dark field the following text scrolls up: 01-03. It scrolls up from the center of the bottom of the frame, ascending vertically until finally exiting the center of the top of the frame.

FADE OUT

FADE IN

INT. UNROOM NOT.SEVEN

POV OF AN OUTER ONE SITTING ON A CARPET SQUARE LOOKING AT THE WOODEN DISK

The unroom sits in dimness. Spindly lamps off to each side softly illuminate the details of the room. A large wooden disk sits in the center of the room with rows of gray carpet squares surrounding it. The disk stands shrouded in darkness, just outside the illumination of the spindly lamps. TYPEWRITER KEYS CLICK CLACK as an unseen author types a short descriptive sentence.

ZOOM IN ON THE AREA OF THE WOODEN DISK

Unseen lamps over the wooden disk turn on illuminating the TYPEWRITER ABSTRACT PUPPET STAGE.

TRANSITION FROM THE UNROOM TO MID-STAGE

ZOOM IN TO THE MID-STAGE TILL IT IS PROPERLY FRAMED

MID-STAGE WITH CURTAINS CLOSED

The curtains part and the stagelights turn on, to the sound of A LIGHT SWITCH CLICKING ON, revealing…

MID-STAGE – INT. THOMAS TYPEWRITER’S STUDIO, EARLY EVENING

THOMAS TYPEWRITER is passed out on the floor next to his desk. A large pile of crumpled paper sits next to the desk, yet a single sheet of paper sits on his chest. He groans and sits up. A large bruise is visible on his head. One of the Helping Hands comes up and hands him a bag of ice. Thomas accepts the bag of ice and places it on his bruise.

THOMAS TYPEWRITER
“Thank you.”

The Helping Hand exits, while Thomas sits holding the bag to his head. A PHONE RINGS. Thomas sits up and answers the phone.

THOMAS TYPEWRITER
“Hello. Oh hi. Yeah fine, well not fine but I’ll survive. I hit my head. No, I’m fine now. (Thomas notices the paper that was on his chest. He picks it up and looks at it while talking on the phone.) How’d I hit my head? Frustration. Writer’s block. Disregard for personal well-being. (Thomas stands up, places the sheet under the typewriter, then paces while talking) Enough about me, how about you. How’s your project going? Really…(laughs) you too. Yeah, I guess so. I’ve never tried that. I usually just sit and wait till it goes away. You think that would help?”

TRANSITION FROM MID-STAGE TO HIGH-STAGE

THE CAMERA PANS UPWARD OVER THE TOP OF THE MID-STAGE SETS, UP ALONG THE CLOUD CURTAIN, TO THE HIGH-STAGE AT TOP.

HIGH-STAGE – CURTAINS CLOSED

The Narrator’s Panel opens and Y-Mouse emerges.

Y-MOUSE
“In the far reaches of an alternate space, the least dedicated crew in the fleet collect the leftover sparks of creation.”

Y-Mouse retreats and the Narrator’s Panel closes. The HIGH-STAGE curtains open and the stage lights turn on, to the sound of a COMPUTER TURNING ON, revealing…

HIGH-STAGE – EXT. OUTER SPACE, THE EDGE OF THE FOURTH ZONE

A model of the sparkship THE CARRO moves across the stage on a guidewire across a background of blackness and sparkles.The Carro flies from stage left to stage right. Once it reaches the stage right edge the curtains close.

HIGH-STAGE – INT. OBSERVATION DECK OF THE CARRO SPARKSHIP, MID-DAY

Carro’s computer terminal sits in the center of the stage. LUCIDO OBSIDIAN and CEDAR WAXWINGS sit in chairs on either side of the terminal. They both have their feet propped on the control boards and are dozing off. Carro’s electronic eyes are dimming as he also falls asleep. A record player sits off to the side playing the latest album from “The Off Switches”, a band that specializes in building soft symphonies from the collected sounds of devices turning off. The record reaches the end of the album and stops playing.

LUCIDO OBSIDIAN
“Somebody restart the record.”

CEDAR WAXWINGS
“Too tired. Carro?”

CARRO
“Too far. Lucido?”

Lucido reaches over and moves the record player needle back to the start of the album. The album restarts. Lucido returns to his seat. Everyone lets out a sigh of relief. The lights turn off with the sound of a COMPUTER TURNING OFF and the curtains close.

TRANSITION FROM HIGH-STAGE TO MID-STAGE

THE CAMERA PANS DOWNWARD, MOVING FROM THE HIGH-STAGE TO THE CURTAIN OF CLOUDS. IT CONTINUES DOWNWARD, DESCENDING TO THE MID-STAGE. IT STOPS WHEN FRAMING THE MID-STAGE REVEALING…

MID-STAGE – INT. THOMAS TYPEWRITER’S STUDIO, EARLY EVENING

The studio stands unoccupied with the desk lamp still lit. From off-stage a SHOWER can be heard. THE WATER TURNS OFF. Someone FAINTLY HUMS. A DOOR OPENS then FOOTSTEPS FADING AWAY. A pause then the FOOTSTEPS grow louder. From stage left THOMAS TYPEWRITER enters. Drying his head from his shower as he walks over to the desk, we notice how nicely he is dressed. He folds up the towel and sets it on the chair. He then leans over, gently kissing the typewriter. He exits stage left.

He returns with a broom. He sweeps the pile of discarded paper off stage to the stage left. He does not return from going off stage. From off stage we hear a DOOR CLOSE. FOOTSTEPS fade into the distance. The LIGHTS CLICK OFF and the curtains close.

FADE OUT

The Great Works Project: Season One, Episode Two

The Great Works Project assignments, Uncategorized

———–<.thom.>———–
The Great Works Project
a puppet play in multiple parts
Season 01, Episode 02
By Thomas Typewriter
(C) 2019
———–<:type:>———–

FADE IN TO BLACK

Across a dark field the following text scrolls up: 01-02. It scrolls up from the center of the bottom of the frame, ascending vertically until finally exiting the center of the top of the frame.

FADE OUT

FADE IN

INT. UNROOM NOT.SEVEN

POV OF AN OUTER ONE SITTING ON A CARPET SQUARE IN THE UNROOM LOOKING AROUND.

The unroom sits in darkness. Distance and scale is unsure. Spindly lamps off to each side fade on, slowly bringing details of the room to light. A large wooden disk sits in the center of the room with rows of grey carpet squares surrounding it. The disk stands shrouded in darkness, just outside the illumination of the spindly lamps. A CLICK sounds followed by TYPEWRITER KEYS CLICK CLACKING.

THE CAMERA TURNS BACK UP TO LOOK AT THE LARGE WOODEN DISK.

Unseen lamps over the wooden disk turn on illuminating the TYPEWRITER ABSTRACT PUPPET STAGE (see note 1). Bearing a basic old time typewriter form, it is taller than wider, the keys forming the base, the cylinder forming the top, and in between is the stage area. Covering the stage area are a set of red stage curtains. The sound of KEYS TYPING stops.

THE CAMERA PANS IN TOWARDS THE MID-STAGE CURTAINS.

MID-STAGE – CURTAINS CLOSED

The curtains part and the stage lights click on with THE SOUND OF A LIGHT SWITCH CLICKING revealing…

MID-STAGE : THOMAS TYPEWRITER’S STUDIO

A writing desk sits center stage, with an old fashioned mechanical typewriter and a ream of paper on top. On the stage-left side sits a wastebasket. On the stage-right side sits a lamp. In the background, on the stage-right side, sits a short bookcase topped by various house plants.

As we join the scene, THOMAS TYPEWRITER sits at his desk typing on the typewriter. He loads a new page and types until he has filled the page. He removes the page and reviews it. His face scrunches up as if tasting something rank and sour. He tosses the page into the wastebasket at the side of his desk.

Thomas loads a new page and starts to type. When he reaches the end of the page he removes it from the typewriter. Reviewing it, he finds it no good and throws it away.

Thomas again loads a new page and starts to type. He reaches the end of the page and examines it. Finding this page also dissatisfying, he throws it away.

Thomas releases a MOAN and lets his head fall onto the typewriter. He hits his head against the typewriter multiple times.

THOMAS TYPEWRITER
“Well…..that was stupid.”

Dizzily, he reaches for a new sheet of paper and awkwardly loads a it into the typewriter. He starts to type again.

TRANSITION FROM MID-STAGE TO HIGH-STAGE

THE CAMERA PANS UPWARD, OVER THE MID-STAGE SETS TO THE CURTAIN OF CLOUDS, UP ALONG THE CURTAIN OF CLOUDS, FINALLY STOPPING WHEN FRAMING THE HIGH-STAGE.

HIGH-STAGE: CURTAINS CLOSED

An approaching CAR ENGINE can be heard off-stage. Y-MOUSE, in his Y-Mobile, drives on-stage from stage-right and drives across the stage, in front of the closed curtains. As it reaches the stage-left side, part of the side panel opens like a garage door. The little car drives in. The panel closes.

From offstage we hear the sound of a CAR ENGINE TURNING OFF, a TRUNK OPENS AND CLOSES, followed by FOOTSTEPS ON STAIRS. KEYS JANGLE and a DOOR UNLOCKS. More FOOTSTEPS followed by BAGS BEING SET DOWN, then FOOTSTEPS ON MORE STAIRS.
The NARRATOR’S PANEL opens and Y-MOUSE appears.

Y-MOUSE
“Sorry about that. I had to get some groceries and was running late. You can only imagine what traffic was like.”

He leans into the microphone.

Y-MOUSE
“Testing. Testing. Testing.”

At this point one of the HELPING HANDS(see note 2) pops up, wearing headphones, and gives a thumbs up.

Y-MOUSE
“Okay, We’re good. I’m going to start.”

The Helping Hand exits out of sight. Y-Mouse puts on his glasses and pulls out a script.

Y-MOUSE
“And today had started with so much possibility and excitement Biff thought to himself as he looked at the rain and gloom outside his window. He had promised his pet rock best friend Rockey today would be a special day. A day of adventure. A day of mischief. A day of irony. A grand day. Now what, he complained to his parents. They paused, a pause filled with sympathetic smiles and unstated love, before answering. Well, they said, why don’t you go up to your room and use that powerful imagination of yours. Come up with something ironic, something mischievous, something adventurous, something grand. So Biff and Rockey did just that.”

Y-Mouse turns and exits through the Narrator’s Door. It closes behind him. The High-stage curtains part and the stage lights turn on, to the sound of A COMPUTER BOOTING UP, revealing…

HIGH-STAGE – BIFF’S BEDROOM

Biff’s Bedroom is a modest sized room. A bed sits center stage flanked by a nightstand on one side and a dresser on the other. A window, with window seat sits off to the stage-left side. A door to the room sits stage-right. A round window is in the wall over Biff’s bed.
BIFF, a rabbit boy, and ROCKEY, his pet rock, are sitting on the floor in front of the bed, surrounded by scattered drawings, as the curtains open. Each drawing is of a different character Biff and Rockey pretend to be when playing. Rain dances across the window behind them, finding its own joy.

BIFF
“Who should we pretend to be today? (Holding up the drawing of each character as he names them) Gentleman Bareknuckles and the Lamplighter Shepherd?”

ROCKEY
“Nope.”

BIFF
“Happy Hardware and the Rocket Crash Car?”

ROCKEY
“Too dangerous.”

BIFF
“Steam Punk and the Rockers?”

ROCKEY
“Too loud.”

BIFF
“Carl the Cave Bunny and the Dino-Store.”

ROCKEY
“Ugh.”

BIFF
“Mind Games and Headcheese.”

ROCKEY
“Definitely not.”

Biff pauses, searching for the perfect choice. He slowly scans the remaining pictures. Finally he picks a picture, holding it up to Rockey.

BIFF
“The Inner-Space Man and the Space Egg?”

ROCKEY
“Perfect”

Biff stands, clutching the picture to his chest. Rockey hops next to him. They both look upwards.

BIFF
“Where Biff and Rockey would spend the afternoon being bored and bottled up…”

The stage lights dim except for a spotlight on Biff and Rockey. The WARDROBE OF A THOUSAND AND ONE COSTUMES then lowers from the ceiling. It covers the duo. Lights flash inside the wardrobe while THUNDER ECHOES. Smoke drifts from the cracks. The light and thunder then stop. The wardrobe lifts back up into the ceiling, revealing Biff dressed as the INNER-SPACE MAN and Rockey replaced with the SPACE EGG.

INNER-SPACE MAN
“…the Inner-Space Man and Space Egg will explore and marvel at all the universe has to offer.”

The Space Egg opens its hatch to allow the Inner-Space Man to climb aboard. He tries to jump in but he can’t. His life support backpack keeps catching on the lid. He tries and tries, but keeps coming up short. Finally, the Space Egg retracts its legs to lean down. The Inner-Space Man is able to leap in this time but ends up falling in head first. His feet dangle in the air as the lid closes. The Space Egg lights up. It’s lights grow brighter, the HUM OF ITS ENGINES becoming audible as it starts to hover then fly off-stage.
Once the Space Egg has left the stage the stage lights turn off to the sound of A COMPUTER SHUTTING DOWN. The curtains close.

TRANSITION HIGH-STAGE TO MID-STAGE.

THE CAMERA PANS DOWNWARD FROM THE HIGH-STAGE TO THE CLOUD OF CURTAINS, AND DOWN MORE STILL. IT FINALLY STOPS ONCE REACHING AND FRAMING MID-STAGE.

MID-STAGE – THOMAS TYPEWRITER’S STUDIO

Back in Thomas Typewriter’s Studio, we find Thomas Typewriter passed out on the floor. He must have hit his head harder than he realized. A Helping Hand comes up and pokes Thomas. Thomas does not stir. The Helping Hand tries again. Thomas still does not stir. The Helping Hand “looks around” then waves to someone off screen. The Space Egg flies in from above-stage and hovers over Thomas. The hatch cracks open and a piece of paper containing one of the drawings Biff held up earlier slips out. It floats down to land on Thomas’ chest. The hatch closes and the Space Egg flies off stage. The Helping Hand waves goodbye before retreating out of sight.

The stage lights turn off to the sound of a LIGHT SWITCH BEING FLIPPED and then the curtains close.

FADE OUT

NOTES
1 The Typewriter Abstract Puppet Stage has a specific internal construction so when I use the terms Low-Stage, Mid-stage, High-stage, Back-Stage, Narrator’s Door and Cloud of Curtains I am referring to specific areas on the Typewriter Abstract. It may look like a single puppet stage made in the shape of a typewriter, but it is actually a venue of multiple stages. The basic idea is that a puppeteer could move his or her self within the stage use these other stages to signify other places or even other storylines. In the base, hidden by the keyboard is the LOW-STAGE. It is paneled in wood stained deep red, with dark curtains and candle light style stage lighting, giving the feeling of being underground or in a volcano. Above that, the area behind the main curtain, is the MID-STAGE. It is done in a more natural wood tone style. Mid-stage is the main or default stage. Behind the Mid-stage sets hangs the CURTAIN OF CLOUDS. It is the backdrop of the main stage area. It is a curtain with abstracted cloud shapes in shades of blue working from very dark along the bottom to very light at the top. Any sets or decorations used on Mid-stage will be in front of the Curtain of Clouds. If the Curtain of Clouds were to part like a stage curtain, the area behind would be the BACK-STAGE. It is is an empty space, usually dark and devoid. At the top of the Curtain of Clouds is the High-Stage. Its front is flush with the curtain with decorative panels on each side. The stage-left side panel of the High-Stage can open, or move aside. This is the Narrator’s Door. When the Narrator’s Door opens a microphone emerges.
2 The Helping Hands are like if the puppeteers break the fourth wall and put their hands up into the stage area, visible to the audience and the other puppets.

The Great Works Project: Season One, Episode One

The Great Works Project assignments, Uncategorized

———–<.thom.>———–
The Great Works Project
a puppet play in multiple parts
Season 01, Episode 01
By Thomas Typewriter
(C) 2019
———–<:type:>———–

FADE IN TO BLACK

Across a dark field the following text scrolls up: 01-01. It scrolls up from the center of the bottom of the frame, ascending vertically until finally exiting the center of the top of the frame.

FADE OUT

FADE IN

INT. THE UNDECORATED SPACE
Open on an undecorated sound stage in a world of greyscale tints and incomplete sets. A gentle fog rolls across the ground. Partially completed walls and props sit scattered around, all painted in various gray tones. The feeling is of being inside a giant sound stage filled with incomplete sets.

A vertical slit forms in the fog, off to the side away from the scattered sets. The fog then rolls off screen to the left and right, like a curtain on a stage being opened.

AS THE FOG ROLLS ASIDE THE CAMERA MOVES FORWARD WITH A SLIGHT BOB,AS IF THE CAMERA WAS SOMEONE’S POV AS THEY WALK INTO THE DARKNESS.

A lantern or lamp turns on revealing a small wooden bridge.

THE CAMERA WALKS ACROSS THE BRIDGE, SLOWING IN THE MIDDLE.

The sound of RUNNING WATER catches our attention.

THE CAMERA PANS DOWN TO LOOK AT THE WATER UNDER THE BRIDGE.

A small creek of strikingly clear water runs under the bridge. It is not very wide but remarkably deep. In the water various books, albums, movie posters, and other artwork float by.

THE CAMERA RETURNS TO THE UPRIGHT GAZE AND WALKS ON.

The sound of TYPEWRITER KEYS CLICK CLACKING drifts from the darkness ahead.

THE CAMERA CONTINUES WALKING FORWARD.

Two unseen lamps turn on illuminating a revolving door. The door leads to one of the unrooms in the Undecorated Space, but there are no walls visible. It sits alone in the darkness.

THE CAMERA WALKS THROUGH THE REVOLVING DOORS.

The hands of the POV can be briefly seen as they move through the revolving door. Note that there will be no reflection of the POV character, or OUTER ONE, as he/she uses the revolving door. Instead a small log of the unroom number, “.7”, is visible on the door. Emerging from the door, the Outer One finds…

INT. UNROOM NOT.SEVEN

LS OF THE UNROOM FROM THE POV STANDING JUST INSIDE THE DOOR.

The unroom sits in darkness. Distance and scale visually unsure. Spindly lamps off to each side fade on, slowly bringing details of the room to light. A large wooden disk sits in the center of the room with rows of grey carpet squares surrounding it. The disk stands shrouded in darkness, just outside the illumination of the spindly lamps.

THE CAMERA MOVES TO A GREY CARPET SQUARE AND SITS DOWN. IT THEN TILTS DOWN TO LOOK AT THE GROUND.

The Outer One places a coin on the ground with the symbol of an anvil. Nothing happens. They replaces the anvil coin with a coin with the symbol of a trophy. Still nothing. They continues replacing the coins one at a time, working through coins with symbols of a sword, a harp, a shield, a light bulb, a quill, a castle, a wand, and lastly a saw. Nothing occurs for any of the coins.

The Outer One pauses, fingers tapping on the ground. Then an idea occurs to them. They lay all the coins on the ground in a row. A CLICK sounds followed by TYPEWRITER KEYS CLACKING.

THE CAMERA TURNS BACK UP TO LOOK AT THE LARGE WOODEN DISK.

Unseen lamps over the wooden disk turn on illuminating the TYPEWRITER ABSTRACT PUPPET STAGE. Bearing a basic old time typewriter form, it is taller than wider, the keys forming the base, the cylinder forming the top, and in between is the stage area. Covering the stage area are a set of red stage curtains. The sound of KEYS TYPING stops. The lights in the unroom dim.

THE CAMERA PANS IN TOWARDS THE STAGE CURTAINS.

FADE OUT

The Great Works Project: Series Prologue script

The Great Works Project assignments, Uncategorized

———–<.thom.>———–
The Great Works Project
a puppet play in multiple parts
Series prologue
By Thomas Typewriter
(C) 2019
———–<:type:>———–

FADE IN

INT HOSPITAL ROOM ICU. DAYTIME

A stark room of sterile whites and low artifice machinery, an elderly woman, THE-WOMAN-WHO-LOVED, lies in a hospital unconscious and unresponsive. Various tubes snake out of her face and limbs twisting their way to various beeping, wheezing, and pinging life support machines. Off to the side sits a nightstand covered in get well cards, all with bright cheerfullest pictures of flowers. Pictures of things not allowed into this sterile environment.

OPEN ON A MS OF THE WOMEN-WHO-LOVED FROM THE FOOT OF HER BED, LOOKING TOWARDS HER SLEEPING FACE.

A SOFT KNOCKING at the door.

THE-MAN-WHO-LOVES
(off-screen) “Hi, can I come in.”

From off-screen we hear THE-MAN-WHO-LOVES enter. FOOTSTEPS pad across the room to DRAG A CHAIR next to the bed.

THE-MAN-WHO-LOVES
(off-screen) “Wow that was loud. Sorry about that.”

A male hand, the hand of THE MAN-WHO-LOVES, comes into view, gripping the The-Women-Who-Loved’s hand. He squeezes it.

THE-MAN-WHO-LOVES
(off-screen) “So,how you doing today. (pause) The boys miss you and say hi…”

The man’s voice breaks, pausing, letting the sadness slip.

THE-MAN-WHO-LOVES
(off-screen) “…Sorry. Where was I. I’ve got something I have been working on. Would it be alright if I read it to you.”

INSERT CS OF THE-WOMAN-WHO-LOVED’S HAND SOFTLY SQUEEZING THE-MAN-WHO-LOVED’S HAND.

THE-MAN-WHO-LOVES
(off-screen) “Great.”

We hear the sounds of PAPERS RUSTLING.

THE-MAN-WHO-LOVES
(off-screen) “It’s a new script. Something I might actually finish. You’d like that wouldn’t you.

CUT TO CS OF THE-WOMAN-WHO-LOVED’S HAND SQUEEZING THE-MAN-WHO-LOVES’ HAND, THEN CUT BACK.

THE-MAN-WHO-LOVES
“Good. (pauses) Okay, it goes something like this: Fade In from black. A golden curtain delicately embroidered with threads of pure curiosity, stretches across the screen. A sense of any moment something magical will begin.”

CUT TO XCS OF THE-WOMAN-WHO-LOVED’S FACE. HER EYES CRACK OPEN AND SHE TURNS HER HEAD

CUT TO CS OF THE-WOMAN-WHO-LOVED TURNING HER HEAD AND LOOKING TOWARDS THE CAMERA.

CUT TO THE-WOMAN-WHO-LOVED’S POV OF THE END OF HER BED.
THE BACKGROUND GOES OUT OF FOCUS WHILE THE END OF THE BED REMAINS IN FOCUS. THE BACKGROUND FADES AWAY BEING REPLACED BY A GOLDEN STAGE CURTAIN. IT FILLS THE ENTIRE FRAME.

THE-MAN-WHO-LOVES
(off-screen) “The curtains part revealing a space of not here, not now…”
The golden curtains part.

THE CAMERA PANS INTO THE OPENING.

TRANSITION FROM HOSPITAL ROOM TO NOT HERE, NOT NOW.

NOT HERE, NOT NOW

A hazy void spreads across the frame. From below the frame, A HANDHELD, comes into view.

CS OF THE HANDHELD

A rectangular gaming device, with a small tinted screen and six activity buttons in two rows. The top row of buttons are deep blue and marked “Yes”, “Maybe” and “No”. The bottom row of buttons are deep red and marked “Sun”, “Star” and “Moon”.
From the right and left emerge two HELPING HANDS. They appear as someone reaching into the camera frame to grip and use the handheld. Helping Hands can also be thought of as the puppeteer using their hand as a puppet in the puppet show, interacting with the characters and the story.

From the right side of the screen emerges a right handed Helping Hand wearing pale blue fingernail polish. From the left hand side of the screen emerges a left-handed Helping Hand wearing pinkish finger nail polish.

The Helping Hands grip the handheld and tilt it towards the camera, allowing for a better view of the small viewscreen. One of The Helping Hands reaches to the top of the unit, clicking the power on.

ZOOM IN TO A CLOSER SHOT OF THE HANDHELD’S SCREEN.

The screen flashes to life. The title screen scrolls up from the bottom of the view-screen. It has a retro 8-bit monochrome title reading “The Great Works Project” and under that reads “press any button”. We see The Right-Held Hand press a button and the screen changes…

TRANSITION FROM NOT HERE, NOT NOW TO THE GAMETIME

THE GAMETIME – STAGE START INTERSTITIAL

The words “a walking about” scroll up from the bottom of the screen, pausing a moment in the center, then continue upward disappearing out of frame.

PAN IN SO THE VIEWSCREEN FILLS THE FRAME BECOMING THE NEW FRAME OR REALITY OF EXPERIENCE.

The stage title “00-01” scrolls up from the bottom of the frame, pausing in the center, then continuing upward. It scrolls out of sight off the top of the screen

THE GAMETIME – STAGE 00-01 CHOICE HALL

A pixel art version of THE OUTER ONE appears at the end of a hallway. The hallway extends out beyond the right hand side of the screen.

The Outer One moves right, CHIPTUNE MUSIC playing in the background. He moves right, down the hallway to the first open area. Choice Hall splits into two paths. The first is a continuation of the horizontal hallway. The second is a vertical passage made up from a series of alternating platforms. The Outer One jumps up to the vertical passage and climbs upward by jumping from alternating platform to alternating platform.

At the top of the vertical passage, is a small room. In the room is a large safe. The Outer One walks over to the safe and a pop-up game prompt “Press Yes” appears. It disappears as off-screen the Helping Hands press yes. A small screen pops up on the screen showing some text and a T9 keypad. It reads “Enter the combination to open the safe.” We see the cursor moving over the keypad to type in the combination of L-U-G-H-N-U-A-D.

Being a T9 style keypad, it should appear as twelve buttons arrainged in a grid three across by four tall. This is what they should read:
“1,.?!” “2ABC” “3DEF”
“4GHI” “5JKL” “6MNO”
“7PQRS” “8TUV” “9WXYZ”
“<-” “0” “->”
Also please note that since the keypad is a T9 style input, that the Outer One will need to press each button cycling through the characters until the correct letter is shown. To bring up L for example, 5 is pressed four times showing 5, then J then K, then L. The buttons to either side of 0 are used to move the cursor.

The keypad pop-up screen disappears, with the sound of A SAFE OPENING sound effect, once the last letter of combination is selected.
The safe door opens and golden coins bounce out and into the Outer One. Each coin bears a distinct symbol on it starting with a saw blade. The coins then cycle through a wand, a castle, a quill, a light bulb, a shield, and a harp before ending with a sword on the last coin. Once the Outer One has obtained the last coin they pulse, like a video game character getting a power-up. Their clothing and hair change to colors of silver and gold.

The Outer One jumps down the vertical corridor returning to the junction area. They return to traveling to the right down the horizontal hallway. They pass four doors on raised stairwells, each with a name written in the archway over the door: Fail, Find, Go, Murmur. The Outer One continues past the four doors to the end of the hallway.
At the end of the hallway, there is a small gap in the floor leading to a hallway under the main hallway. The Outer One jumps down. The under-hallway is dark and gloomy with occasional torches and dark purple spider webs.

They walk down the hallway coming to a fifth door, boarded, covered and abandoned. The name over the door, “QUINT” hangs at an angle. The Outer One punches and kicks the boards off the door. Bits and pieces fly off to the right. They then approach the door, standing in front of it.

A DOOR UNLOCKING sound plays leading to a door opening animation.

CUT TO DOOR ANIMATION. THE OUTER ONE TURNS AND WAVES TO THE CAMERA. THE DOOR THEN SPINS AND GROWS FILLING THE SCREEN, AT WHICH POINT IT SHRINKS TO A POINT OF WHITE THAT DISAPPEARS. AS IT SHRINKS, THE SCREEN IS WIPED TO BLACK. THE BACKGROUND AND OUTER ONE DISAPPEAR REPLACED BY BLACK.

The stage title “01-01” scrolls up from the bottom of the frame, pausing in the center, then continuing upward. It scrolls out of sight off the top of the screen

FADE OUT

doodling…

doodling, Uncategorized

ponyo_illustration

An old cartoon from 2009 or so. A simple riff on Ponyo.

My right hand was broken at a previous job and ever since then I have had a hard time drawing. My hand and arm would hurt so bad. It was one of the main reasons I switched over to script-writing.

I saw Ponyo, loved it, and was inspired to try drawing again. Yup my hand still hurt. Oh well, sometimes things change.