The Ongoing Dramatis Personae

scripts, The Broken Book of Beasties, The Great Works Project scripts, The Not So Puppet Show, The Ongoing Dramatis catalogues

THE GOLDEN COINS:
(TGWP s00) Eight shiny gold coins the Outer One retrieved from a safe. Each coin bears a symbol on it with the eight symbols as follows: a wand, a castle, a quill, a light bulb, a shield, a harp, and a sword.

A HANDHELD:
(TGWP s00) A handheld video game player used by the Helping Hands in the Not Here, Not Now space. It has a small screen and six buttons in two groups of three. One of the group of buttons is marked as “Yes”, “No”, and “Maybe”. The other three buttons are marked “Sun”, “Star” and “Moon”.

HELPING HANDS:
(TGWP s00) Hands of the Puppeteers used as puppets and brought into full visibility to the audience. There are multiple Helping Hands producing the play, often doing work off-stage. They are usually distinguishable from each other by some individual or multiple characteristics.

THE LEFT HANDED HELPING HAND:
(TGWP s00) One of the pair of Helping Hands that brings the Handheld out and starts to play it. It is a left hand, which is also left-handed, wearing pink fingernail polish.

THE-MAN-WHO-LOVES:
(TGWP s00) A younger man, by comparison, who comes to visit The-Woman-Who-Loved in her hospital room. He reads her his latest script.

THE OUTER ONE:
(TGWP s00) A video game character who yearns for more. He retrieves eight golden coins and flees to a doorway in an unfinished portion of the game.

THE RIGHT HANDED HELPING HAND:
(TGWP s00) One of the pair of Helping Hands that brings the Handheld out and starts to play it. It is a right hand, which is also right-handed, wearing light blue fingernail polish.

THE-WOMAN-WHO-LOVED:
(TGWP s00) An elderly woman in the hospital. She can see the story The-Man-Who-Loves is reading to her.

The Ongoing Dramatis Loci

scripts, The Broken Book of Beasties, The Great Works Project scripts, The Not So Puppet Show, The Ongoing Dramatis catalogues

CHOICE HALL:
(TGWP s00) A long hallway with the appearance of a vintage pixelated video game. One of a series of artificial worlds nested inside other artificial worlds


THE DOORWAYS:
(TGWP s00) Five portals at one end of Choice Hall that lead to other areas within and without the artificial worlds. They appear as five doors up a short set of stairs. The first door is labeled “Fail”. The second doorway is labeled “Find”. The third doorway is labeled “Go”. The fourth doorway is labeled “Murmur”. The fifth doorway is not located with the other four but instead is sealed off in an abandoned hallway hidden from view.


THE GAMETIME:
(TGWP s00) The realm that comes into view when the Helping Hands turn on the handheld video game player. In it, we find the Outer One moving through the Choice Hall.


HOSPITAL ROOM ICU:
(TGWP s00) A hospital room where the Woman-Who-Loved sleeps while hooked up to medical machinery. Various get-well cards with flower designs can be seen on the table next to her bed. All that is seen of this room is the immediate area around her hospital bed.


THE NOT HERE, NOT NOW:
(TGWP s00) A space where the Man-Who-Loves’ story unfolds. It might exist on its own or merely be the imagination of the Woman-Who-Loved.