CHOICE HALL:
(TGWP s00) A long hallway with the appearance of a vintage pixelated video game. One of a series of artificial worlds nested inside other artificial worlds
THE DOORWAYS:
(TGWP s00) Five portals at one end of Choice Hall that lead to other areas within and without the artificial worlds. They appear as five doors up a short set of stairs. The first door is labeled “Fail”. The second doorway is labeled “Find”. The third doorway is labeled “Go”. The fourth doorway is labeled “Murmur”. The fifth doorway is not located with the other four but instead is sealed off in an abandoned hallway hidden from view.
THE GAMETIME:
(TGWP s00) The realm that comes into view when the Helping Hands turn on the handheld video game player. In it, we find the Outer One moving through the Choice Hall.
HOSPITAL ROOM ICU:
(TGWP s00) A hospital room where the Woman-Who-Loved sleeps while hooked up to medical machinery. Various get-well cards with flower designs can be seen on the table next to her bed. All that is seen of this room is the immediate area around her hospital bed.
THE NOT HERE, NOT NOW:
(TGWP s00) A space where the Man-Who-Loves’ story unfolds. It might exist on its own or merely be the imagination of the Woman-Who-Loved.