The Broken Book of Beasties: Book 1, Part 3 – a new script by Thomas Typewriter

The Broken Book of Beasties

———–<.thom.>———–

THE BROKEN BOOK OF BEASTIES

Book I: A Book by Any Other Cover

Part Three of Three

By Thomas Typewriter and Primo Operahouse-Typewriter & Secondo Operahouse-Typewriter

(c) 2023

———–<:type:>———–

FADE IN

INT. THE ALCOVE OF THE TRILIBRIS IN THE TRILIBRIS MAGICAL LIBRARY, DAYTIME

CS OF THE OPEN PAGES OF THE TRILIBRIS.

The TRILIBRIS is open to a double-page illustration of the Bakery from part two of Book I: A Book by Any Other Cover. The illustration is still in the woodblock meets flowing lines style. The Bakery itself has changed from the last time it was seen. It now has changed its name to “Books and Buns” and there is a long line of citizens waiting to get in. Additionally, in the frame some of the stand the TRILIBRIS rests on can be seen along with the Grey Mouse leaning on the edge of the book curious as to the latest turn of events in the story.

THE CODEXIAN
“The news of the Baker’s new discovery quickly spread. Soon people from all over the settlement came to her for a spellbook, for access to this new land, access to this new magic.”

CUT TO THE GREY MOUSE

The Grey Mouse SQUEAKS a question.

THE CODEXIAN
“Yes, it does seem at first glance odd that those who fled magic would so willingly embrace magic again. Though you must remember that the Baker was not the only person yearning for the past. Rapid change, especially when brought on by tragedy and disaster, has a way of amplifying nostalgia.”

The Grey Mouse SQUEAKS in understanding. The TRILIBRIS turns the page. On the next page is a picture of the Beastlands. There are people everywhere. With more zapping in and appearing. Use some of the same people from the bakery line and have them eating buns.

PAN IN ON THE ILLUSTRATION

THE CODEXIAN
(voice-over) “Soon this new land, this Beastland, was filled with people capturing the beasts, filling spellbooks with beasties and magic.”

The page turns and now see a view of the settlement

THE CODEXIAN
(voice-over) “Magic which they used to grow their settlement into a large city.”

Show the settlement growing larger and larger with a montage of construction. Then the page turns and shows a sprawling city, a street scene. Wizards and walking down the street, with some flying, and such. See Wizards using magic in the street vendors, while shopkeepers are using magic to clean windows, dust shops, and craft items. Up in the apartments people are using magic to cook and entertain. See a Wizard take off for work and start to fly. His magic fades out and he drifts down to the ground confused. Soon everyone’s magic starts to fade out. They all grab their spellbooks and look through the pages or shake the books. The spellbooks are all empty. They turn and start talking to each other equally confused and concerned about what is happening.

THE CODEXIAN
“Like most things, everything was going great until it wasn’t.”

The page turns and from here on out the illustrations on the page will have a full animation movement. The wizards on the street murmur to each other trying to figure out what has happened to the magic. In the windows, we can see the various wizards of the businesses and apartments retrying their spells and rummaging through the spellbooks. The wizards in the seating for the cafes on the streets and the pedestrians are discussing with each other confused about what is happening. Then a bright prismatic light that shifts to pure white pulses from the sky. The wizards on the street shield their eyes. Once the pulse has passed they look up. In the background, the wizards inside the buildings step outside or lean out their windows.

The page turns revealing an illustration of the sky above the settlement from the perspective of someone on the street. The tops of buildings can be seen at the edge. In the sky, there is a glowing nimbus. The glow starts to fade as a face begins to materialize. THE KING OF BEASTIES has arrived. He is a large humanoid lion with a large single eye, a thick mane and beard making a multi-colored halo, and a large ornate crown. The crown is made up of a series of various-sized pentagons across a background of repeating smaller pentagons. Sharp short multi-pointed horns emerge from the forehead just below the crown.

THE KING OF BEASTIES
“I am the King of Beasties, and you may have noticed your magic is cut off. You have no rights nor permission to my kingdom, my people, or our gifts. You are trespassers and kidnappers. No more. I will return in one week to discuss the terms of re-entry to my kingdom and the use of its resources. Until then you are cut off. Use this time to appreciate what you have lost so as you may appreciate its true value if it returns.”

The King of Beasties face fades away. The page turns and now it shows a silhouette of the city with fires and buildings falling over. Sirens can be heard inside the city.

THE CODEXIAN
(narrating) “The citizens coped the best they could but still it was one of the longest weeks they had been through.”
The page turns again. Across the page is the caption “One week later…” It fades away leaving a view of the sky from street-level looking up similar to the previous page where the King of Beasts appeared in the previous page. Along the edges of the frame, various citizens gather looking up. They watch and watch but nothing happens. They start to murmur to each other.

CITIZEN #1
“It has been one week right.”

CITIZEN #2
“Yes.”

CITIZEN #3
“Then why isn’t he appearing?”

THE CODEXIAN
(narration) “Why indeed. As the hours passed, the citizens worried that maybe the magic would never return. Cursed to forever stumble through life with only what they could do themselves.”

The sky starts to spark and a burst of fireworks goes off and MARMALADE UMBER, singed and mildly burnt, falls out of the sky. He tumbles through the air yelling, gripping a book tight to his chest. He thuds to the ground, surprisingly surviving, and skidding down the street.

CAMERA TRACKS HIS FALL AND SKID

The dust settles over the crater and the crowds slowly trickle in to investigate. Marmalade pops up, singed and burned holding up a thick tome: THE BOOK OF BEASTIES.

THE CODEXIAN
“The crowd was surprised to find Marmalade Umber yelling “I DID IT! I DID IT!” especially after falling out of the sky. He should have died, but then again Marmalade was always disappearing and reappearing in the weirdest places.

The page turns. The new illustration shows a younger Marmalade Umber on his family’s farm. He is holding a spell book and concentrating really hard.

THE CODEXIAN
“Marmalade was easily the worst wizard in the entire community, constantly screwing up the most basic of spells and never once capturing any beasties.”

Marmalade starts to strain and sweat then disappears. He reappears over an animal pen and falls in spooking all the animals. He stands and tries to concentrate again disappearing and then reappearing somewhere else. He gets up and concentrates a third time. He disappears and then reappears but is split in two. His upper torso sits on the ground while his legs are walking around the spooked animals. He screams in shock and then poofs out reappearing as complete. He runs over to the side and vomits. The page turns with the new page having an illustration of the adult Marmalade Umber having just crashed and holding up the Book of Beasties. A crowd has gathered around him.

THE CODEXIAN
(narration) “The crowd did not know what to make of the village idiot falling out of the sky and shouting wildly. Eventually, they understood that he was claiming to have captured the King of Beasties.”

PERSON IN CROWD #1
“So you’re saying you captured the King of Beasties in that spellbook?”

MARMALADE UMBER
“I did it.”

PERSON IN CROWD #2
“But you’re like the worst magician.”

MARMALADE UMBER
“Yes, but I did it.”

PERSON IN CROWD #3
“Okay, so lets say you did it and the King is truly bound in that book, wouldn’t that mean…”

PERSON IN CROWD #4
“The Beastlands is open again?”

PERSON IN THE CROWD #5
“The Beastlands is open again.”

PERSON IN THE CROWD #6
“The Beastlands is open again!”

The people in the crowd look at each other and then pull out their spellbooks and disappear. Marmalade hugs the Book of Beasties to his chest.

THE CODEXIAN
(narration) “The Beastlands was indeed open again and magic returned. Only not quite the same as before. The King of Beasts had apparently made some changes to the Beastland before he was captured. No longer could you just capture a beastie and use its magic. You had to get the Beastie’s permission. Additionally, where before a Wizard could teleport to any part of the Beastlands, now entry and exit was tied to geographical area. When a wizard entered the Beastland, they entered in a spot that more or less matched where they were in the physical world.”

The page turns. The new illustration shows an overhead type of the city. The city is divided into five outer neighborhoods surrounding a central inner neighborhood.

THE CODEXIAN
(narration) “The return of magic sparked a regrowth. The city expanded again but since the magic had changed the city did as well. Since entry and exit out of the Beastlands were tied to corresponding points in the physical world, the city developed five distinct neighborhoods, each corresponding to one of the realms. Ultimately growing into a city of prismatic wonders and colorful characters, especially one of Marmalade’s descendants.”

The page turns and the new illustration is of a close-up of RAWLSTON UMBER. It is in the style of a static pencil sketch or ink illustration. The page starts blank and as the Codexian narrates it fills in. Rawlston will appear very bored and indifferent.

THE CODEXIAN
(narration) “Whose lack of magical skill, utter lack of talent, makes him the least likely candidate to be the hero of any story…”
The sketch or illustration of Rawlston turns into an actual moving image, with an effect similar to where a static picture snaps into a live image of the subject moving. A transition from picture to video or illustration to live motion recording. Rawlston exhales a sigh of discontent.

RAWLSTON UMBER
“This is sooooo boring.”

THE CODEXIAN
(narration) “…And yet this is who we find ourselves with.”

The Codexian shuts its pages. The eye-like symbols on the side of the cover look at the Grey Mouse.

THE CODEXIAN
“And thus ends today’s portion of the tale.”

THE GREY MOUSE
“Squeek Squeik?”

THE CODEXIAN
“No, there is more to the story. A story that ended there would not be very good. It’s just that I have not had an audience in a long long time and am a bit out of practice. Let me rest and I’ll be ready to continue the story.”

The Grey Mouse nods at the Codexian and then turns. He takes a few steps and then turns back and waves at the Codexian. He then runs off the edge of the podium and out of frame. The Codexian closes its eye-like symbols and starts to sleep.

PAN BACK FROM THE CODEXIAN AND ITS ALCOVE

FADE OUT

The Broken Book of Beasties: Book One, Part Two – a new script by Thomas Typewriter

The Broken Book of Beasties

———–<.thom+.>———–

THE BROKEN BOOK OF BEASTIES

“Book I: A Book by Any Other Cover”

Part Two of Three

By Thomas Typewriter and Primo Operahouse-Typewriter & Secondo Operahouse-Typewriter

(c) 2023 thomas typewriter

———–<:type+:>———–

FADE IN

INT. THE ALCOVE AT THE BACK OF THE TRILIBRIS’ MAIN ROOM, DAYTIME

MS OF THE CODEXIAN

The Alcove is a dark wood wall decorated with gold and brass metal in long blocky snaking patterns illuminated by two torches. In the center of the alcove is a podium holding THE CODEXIAN. The Codexian is a thick book, with covers of a purple stone and thick leather binding. The front cover has a vertical row of three circles made from gold wire on the binding side. The other side is a snaking angular pattern similar to the patterns on the alcove walls. The pattern snakes down to two horizontal lines across the bottom portion of the front cover. It is currently open to the middle of its binding with THE GREY MOUSE off to the corner looking in at the illustrations on the page.

CS OF THE CODEXIAN

Golden scroll-work forms a border around a central image across the two pages. Inside the border is an image of THE BAKER leaning on her counter looking forlorn. The image is done in a style combining woodblock prints and illuminated manuscripts. Small hands of THE GREY MOUSE enter the bottom of the frame followed by the head and body. The Grey Mouse is leaning over the page.

THE GREY MOUSE
“Squeak”

THE CODEXIAN
(voice-over) “That is funny. It almost sounded as if you asked why she was sad.”

THE GREY MOUSE
“Squeak.”

THE CODEXIAN
(voice-over) “Oh, you did. In that case, maybe the Baker was sad because they had spent so much time fleeing and surviving that they had forgotten how to live. Or maybe something simpler. While she was a good baker and well respected in the community, baking was something she never thought of very glamorous.”

THE GREY MOUSE
“Squeak.”

THE CODEXIAN
(voice-over) “I understand that makes no sense to you and how amazing bread is, but if you could lean off the page I can continue the story.”

The Grey Mouse moves out of the frame.

THE CODEXIAN
(voice-over) “Thank you.”

The page turns. The illustration shifts between a series of images of The Baker mixing dough and baking bread.

THE CODEXIAN
(voice-over) “The Baker would find her mind wandering to certain thoughts repeatedly. I used to be someone who mattered. I used to be the best bookbinder in the city. Now I bake bread. Now I don’t know my value. Anyone can bake bread. Where is the specialness in that.”

The page turns. The illustration shows The Baker at her counter. At this point the illustrations start to show some basic animation. Where before they would fade from one static drawing to another, each picture now has a little bit of animation in each sequence. The Baker leans on her counters and sighs. The sigh appears as a written sound effect on the page. The baker then starts to think with her thoughts written out in thought bubbles and with the Codexian narrating.

THE CODEXIAN
(Voice-over) “I used to be one of the best. Now I just make bread. Bread. Ugh. People used to come from all over the city to buy one of my spell books. I was respected. I was important. I was a true artist. Now, what am I? I make bread. Ugh. So common. So pedestrian. What is the value in a common thing? More importantly, what is the value in those who make common things?”

The thought bubbles fade away and the Baker leaves her counter. The empty counter fills the page for a moment before the Codexian continues the story.

THE CODEXIAN
(voice-over) “And so she would have continued self-flagellating if not for a simple moment.”

It changes to The Baker at her counter with a Mother and her daughter entering the shop. The Baker waves hello. The Mother approaches the counter and purchases one loaf of bread. She breaks off a bit of the heel of the loaf, steam rises from it, and hands it to her daughter. The image shifts to the daughter eating the bread, closing her eyes and smiling. The illustration shifts to the Mother shocked at the smile quickly shifting to smiling and turning to speak to The Butcher

THE CODEXIAN
(voice-over) “The mother said something so simple it cut through all the Baker’s doubts and disappointments. She said, that is the first time I have seen her smile. Thank you.”

The Mother and her daughter leave the bakery. The illustration shifts to the Baker at her counter visibly moved and affected by the Mother’s words.

THE CODEXIAN
(voice-over) “The Baker, as the mother and her daughter left the bakery, realized that maybe there is something worthwhile in baking bread. She also realized that as great as she felt about her current situation now, she was still dwelling on the past. It was a poison and she needed to let go.”

The page turns. The new page shows an illustration of The Baker at the front window of her bakery. She rotates the open sign to close. She then moves over and locks the door before walking to a table in the back room. The table is laid out with bookbinding tools and supplies.

THE CODEXIAN
(voice-over) “The Baker decided she would make one last book and then move on, putting that part of her life behind her.”

In a series of vignettes makes a book. Note that the Baker incorporates some extra steps not usually included in bookbinding. The prestigious bookbinding career she has been remembering was binding spell-books. She rubs each page with various herb leafs before cutting them. Once all the pages are cut, she places the herbs in a pan and burns them. The ashes she mixes with oil and then messages into the leather cover and strings. She sets aside the pile for later. She then continues building the book. At the end, she pulls back the oil and ash mix. She dips a small brand into it and then heats it over a flame. The oil flares with streaks of red, blue,yellow, orange, and green. Then she presses the hot brand onto the cover of the book. Smoke rises from where the brand touches the leather. When she removes the brand, the Baker sees that five colors are leaking from the brand into the leather: red, blue, yellow, orange and green. She sees the bleeding colors and is surprised. She runs her fingers over the colors and the book starts to shimmer. The Baker disappears from the room in a flash of light.

THE CODEXIAN
(voice-over) “The Baker soon discovered that the world has a way of surprising you.”
The page turns. The Beastlands fill the page. A landscape of orange grass and prairie fills the foreground while in the background blue mountains, green forests, red forests and yellow sand dunes spread out. In the bottom corner of the illustration a sparkle appears then fades out becoming an image of the Baker. She looks around, confused as to what just happened.

CUT TO CS OF THE BAKER

THE BAKER
“Well, this is a surprise.”

CUT BACK

Hold a moment as The Baker stands in the vast new realm. The page turns to reveal a closer image of the Baker standing with the orange grassland behind her. She is looking around with a face of pure joy. In the grass behind her comes a “rustle” sound effect. The Baker turns to see what the cause of the noise is. From the grass emerges a Furocerous. It is a large rhino-like creature covered in very thick fur. The fur is longer on the head and shoulders than the rest of the body. It charges towards the Baker. The fur on its head stiffens into a kind of plate armor. The Baker screams in surprise and fear with the words of her scream drifting out across the page. The illustration cuts to a close-shot of the Furocerous running. It then cuts to a medium-shot of the Baker backing up then falling down and scrambling backwards. She pulls up the spellbook in a feeble attempt to shield herself. The illustration then changes to the Furocerous colliding with the Baker and her spellbook in a bright flash of orange light.

The page turns and now the illustration is of a long shot of the outside of the Bakery. There is a flash of orange light. The illustration shifts to the inside of the Bakery. The Baker materializes in the air in a flash of orange light and flies backwards against the display. Her spellbook goes flying in another direction. The Baker shakes her head and slowly gets up. She checks her body for injury and does not find any. She starts to laugh to herself.

THE BAKER
“Did that just really happen? That is too wild.”

She walks over to the spellbook and retrieves it from under a table. The spellbook looks different. She examines the changes. The front cover branding now has a line of orange in it. She then opens the book and sees an image of the Furocerous surrounded by a circle of runic patterns and scroll-work.

THE BAKER
“Wow.”

She runs her fingers over the image. The illustration changes to a close-shot of the spellbook’s page. She then runs her fingers in a circle along the scroll-work and runes. They start to softly glow orange. Her fingers start to glow orange. The illustration shifts back to the bakery. As the Baker runs her fingers over the page a spectral glowing version of the Furocerous explodes out and into the bakery display pushing it back. The spectral disappears. The Baker looks back and forth between the spellbook and the display case. A large smile spreads across her lips. She starts to run her fingers over the page again. The illustration cuts back to the longer shot of the Bakery from outside. In the windows flash an orange light burst and then the entire bakery shakes.

FADE OUT

The Great Works Project: Season 05, Episode 03 – a new script by Thomas Typewriter

scripts, The Great Works Project scripts

———–<.thom.>———–

THE GREAT WORKS PROJECT

a puppet play in many parts

Season 05, Episode 03

By Thomas Typewriter

(c) 2023 thomas typewriter

———–<:type:>———–

FADE IN TO BLACK

From the bottom of the screen scrolls up the following text: “05-03”. It moves upwards, pausing a moment in the center of the frame, then continues upward, exiting the frame at the top edge.

FADE OUT

FADE IN

TYPEWRITER ABSTRACT PUPPET STAGE
The sound of TYPEWRITER KEYS CLICK CLACKING rings out in the dark. The TYPEWRITER ABSTRACT PUPPET STAGE materializes in the distance when unseen lamps turn on over it.

PAN IN ON THE TYPEWRITER ABSTACT PUPPET STAGE

TRANSITION FORM THE TYPEWRITER ABSTRACT PUPPET STAGE TO THE MID-STAGE

PAN IN ON THE MID-STAGE AREA UNTIL IT IS PROPERLY FRAMED

MID-STAGE: CURTAINS CLOSED
The Mid-Stage curtains open. The stage-lights turn on to the sound of A LIGHTSWITCH CLICKING ON revealing…

MID-STAGE: MARY MARCHHARE’S LIVING ROOM
Two sofa chairs sit at a perpendicular angle to each other and each at an angle to the front of the stage. A wide side table with a brass bulbous lamp sits between the chairs. A large window, the window seen from the outside on the front of the house, sits behind the chair on the stage-right side. On the wall behind the stage-left chair a giant clock, shaped to look like a pocket watch on a chain, hangs on the wall. A small painting of an early 20th century race car hangs below the clock. Mary Marchhare sits in the chair on stage-left, fanning herself with a small paper fan she keeps in a drawer in the side table when not in use. Thomas Typewriter sits in the chair on stage-right holding a can of Sparkle Soda, deep in conversation.

THOMAS TYPEWRITER
“So that’s all of it Grandma. The proposal, the unemployment, everything.”

MARY MARCHHARE
“Well of course you can stay here while you figure things out.”

THOMAS TYPEWRITER
“I still do not know what to do about Ophelia. About working with her. For her on her film. Animated short.”

MARY MARCHHARE
“You’ll figure it out.”

THOMAS TYPEWRITER
“Did you ever regret working with Grandpa.”

MARY MARCHHARE
“Sure. All the time. He drove me crazy, but I’d do it again in a heartbeat. Silly as it sounds, I sometimes miss his complaining.”

THOMAS TYPEWRITER
“Really. Like what?”

MARY MARCHHARE
“Oh Thomas, I can still hear him. He’d start yelling “Jinny” Jinny, How I hated that nickname and he knew it. Jinny was another term for a stubborn mule where we grew up. I wasn’t a mule. He was the stubborn one.”

THOMAS TYPEWRITER
“When did you first meet Grandpa.”

MARY MARCHHARE
“Well. He used to run with the kids in the neighborhood. This was back in Rockford. He was living with his Grandparents and I was shipped off to my two aunts before going out south with my Grandparents. So I knew of him then, but we weren’t friends.”

The stage lights dim while Mary Marchhare speaks.

THE CAMERA DETACHES FROM THE MID-STAGE AND PANS UPWARD. IT MOVES OVER THE MID-STAGE SETS AND UP TO THE CURTAIN OF CLOUDS BEHIND. IT CONTINUES PANNING UPWARD. AT THE TOP OF THE CLOUD OF CURTAINS IT REACHES THE HIGH-STAGE. THE CAMERA PANS UP INTO PROPERLY FRAMING THE HIGH-STAGE

HIGH-STAGE: CURTAINS CLOSED

The High-Stage curtains part and the stage lights turn on with the sound of A COMPUTER BOOTING ON revealing…


HIGH-STAGE: EXT. THE FORE-GROUND THEATRE, DAYTIME

A boarded up theatrical venue lines the back of the stage. Their are four sets of doors, all with boards over them. To each side of the doors are two sets of poster cases. Each is currently empty. Above the doors is a simple marque for hanging style letters but the only thing on there is “CLOSED”. at the top of the marquee is a neon sign reading the following in a slightly stylized cursive script: “the Four-Grounds”. Sitting on the sidewalk in front of the theatre sits ORTHO MERCUTIAN, a cat-lady wearing a disguise of an old-man. Ortho has an open guitar case in front of them and is playing on a guitar for money from passing pedestrians. At this time there are none. Ortho sets down their guitar and stretches. The strings begin to vibrate on their own. Ortho reaches for the strings putting their fingers over the vibrating strings. A spotlight turns on focused on Ortho Mercutian while the stage-lights dim.

ORTHO MERCUTIAN
“No, I am glad you called. How is he? (pause) That is serious. And his friends? (pause) Same boat huh. What’s Solar/Lunar saying? (pause) Does not sound like them. Must be someone else getting involved. If they really go through with that I’ll cover the shortfall. Just heal them up. (pauses) In the meantime, keep me updated. (pause) Thanks, you too.”

Ortho removes their fingers from the guitar. The spot-light turns off and the stage-lights brighten. Ortho picks up the guitar and starts to play. The stage-lights turn off to the sound of A COMPUTER BOOTING OFF. The High-Stage curtains close.

THE CAMERA UNCOUPLES FROM THE HIGH-STAGE AND PANS DOWNWARD. IT MOVES ALONG THE CURTAIN OF CLOUDS. AS IT DESCENDS THE TOPS OF THE MID-STAGE SETS SLIDE UP FROM THE BOTTOM OF THE FRAME. THE CAMERA CONTINUES PANNING DOWN UNTIL PROPERLY FRAMING THE MID-STAGE

MID-STAGE: INT. MARY MARCHHARE’S FRONT PORCH, DAYTIME
A large window sits center-stage. A front door with small landing and steps sits to the stage-right of the window. The window itself occupies most of the stage, being made of three windows. Two smaller windows with screens sandwich buttress a large picture window. The porch lite turns right before the front door opens. THOMAS TYPEWRITER steps out onto the landing. MARY MARCHHARE follows him into the doorway. He turns and gives her a hug.

THOMAS TYPEWRITER
“Thanks again Grandma. Love you.”

Thomas steps away from Mary.

MARY MARCHHARE
“No problem. It’d be nice having another person in the house again.”

THOMAS TYPEWRITER
“So, I’ll be back tomorrow with the first of my stuff.”

MARY MARCHHARE
“Great. I’ll make dinner to celebrate.”

THOMAS TYPEWRITER
“Awesome. What are you thinking about making?”

MARY MARCHHARE
“Cacciatore. Maybe some bread.”

THOMAS TYPEWRITER
“Sounds great. Okay, I’ll see you tomorrow.”

Thomas walks stage-left down off the front porch and out of stage/frame. Mary Marchhare watches from the doorway. Once Thomas is out of frame, she waves goodbye and then closes the door. The stage-lights turn off to the sound of A LIGHTSWITCH CLICKING OFF while the Mid-Stage curtains close.

FADE OUT

a new script: “The Great Works Project: Season Five, Episode Two” by Thomas Typewriter

scripts, The Great Works Project scripts

———–<.thom.>———–

THE GREAT WORKS PROJECT

a puppet play in many parts

Season 05, Episode 02

By Thomas Typewriter

(c) 2023 thomas typewriter

———–<:type:>———–

FADE IN TO BLACK


From the bottom of the screen scrolls up the following text: “05-02”. It moves upwards, pausing a moment in the center of the frame, then continues upward, exiting the frame at the top edge.

FADE OUT

FADE IN

INT. WRITER’S ROOM. LATE AT NIGHT
Z-MOUSE sits at the end of the table in the Writer’s Room. He leans over his floating cloud chair, head propped on an arm. His other arm is stretched out to the desk attempting to take notes. His writing slows and eventually halts, as his head nods forward.

OPEN INITIALLY IN A SOFT FOCUS MS OF Z-MOUSE AS HE TRIES TO STAY AWAKE.

He attempts to stay awake but sleep’s siren call is too loud.

SHIFT BETWEEN IN-FOCUS AND OUT-OF-FOCUS ON THE SHOT OF Z-MOUSE. AS HE STARTS TO FALL ASLEEP, GO OUT-OF-FOCUS. THEN WHEN HE CATCHES HIMSELF NODDING OFF AND TRIES TO STAY AWAKE PULL BACK INTO FOCUS.

Z-Mouse drops his pencil, pulls in his arm and rests his head down. Soon he is fast asleep.

ZOOM OUT TO A MS OF Z-MOUSE WHILE BRINGING INTO CLEAR FOCUS. THE CAMERA DETACHES FROM Z-MOUSE AND ROTATES TO LOOK AT THE DOOR BEHIND HIM. IT MOVES TOWARDS AND THROUGH THE DOOR.

TRANSITION FROM THE WRITER’S ROOM TO THE ALPHABET STAIRWELL

INT. ALPHABET STAIRWELL. LATE AT NIGHT
A small rectangular landing, the top level of the Alphabet Stairwell opens out to the night. Glass windows line the far left wall and part of the opposing wall. A stairwell flanked by yellow railing sits directly in front of the door to the Writer’s Room. The left, behind and opposite wall are a mixture of concrete and brick. The right wall is a cascade of striation, as if the stairwell was chiselled out of a mountain. The area over the stairwell and Writer’s Room door is brightly illuminated. The area by the natural rock wall is not as brightly lit, instead softly illuminated by one wall sconce. Next to the sconce, a door bearing the letter Y in golden script is built into the rock face.

THE CAMERA MOVES THROUGH THE DOOR AND ONTO THE LANDING. IT LOOKS LEFT AND THEN RIGHT “SPOTTING” THE Y DOOR AT THE OTHER END OF THE LANDING. THE CAMERA GOES THROUGH THIS DOOR.

INT. Y-STAIRS. LATE AT NIGHT
Behind the door we find a small stairwell. Decorated with walls of deep green and deep natural wood tones, the stairwell seems to ascend seven floors. Small windows are placed alternately. At the top of the stairs is a small landing. At the end of the landing is the green door for Y-Apartment. A doormat, with the words “Y Knot” welcomes guests, as does the potted plant in the corner.

THE CAMERA PANS UP THE STAIRS. AT THE TOP OF THE STAIRS IT GOES THROUGH THE DOOR AND INTO THE APARTMENT.
TRANSITION FROM THE Y-STAIRS TO THE Y-APARTMENT

INT. Y-APARTMENT. LATE AT NIGHT.
Y-Apartment has a small front entryway, with a small table and small bowl on top for keys and mail. Coat hooks and an umbrella stand sit on the wall near the door. The entryway leads to a large open room. This is the Living Room/Dining Room area. A counter top and floating cabinets divide the two areas from each other. The Living Room area has rattan furniture and nautical themed decorations. The Dining Area has a small stove, fridge, sink and table set to the side. Green and yellow dishes can be seen in the open areas of the floating cabinets. A second hallway, leading to the bedroom and bathroom, branches off from the Living Room area and shares a wall with the entryway. Glass sliding doors flank one side of the Living Room leading to the patio deck. On the opposite wall is a very heavy ornately carved door that seems out of place with the rest of the apartment.

THE CAMERA MOVES THROUGH THE ENTRYWAY INTO THE DINING AREA/LIVING ROOM. IT SCANS THE ROOM AND THEN MOVES TOWARDS THE HEAVY ORNATE DOOR. THE DOOR STARTS TO OPEN AS THE CAMERA APPROACHES. THE CAMERA CONTINUES TO MOVE TOWARDS AND THROUGH THE DOOR BUT IT POINTS INTO THE ROOM, GENERATING A FEELING OF MOVING BACKWARDS.

From under the couch we can see different colored lights blinking.

TRANSITION FROM Y-APARTMENT TO THE HIGH-STAGE OF THE TYPEWRITER ABSTRACT PUPPET STAGE.

THE CAMERA CONTINUES PANNING BACKWARDS AND MOVES OUT OF THE Y-APARTMENT AND OUT THROUGH THE NARRATOR’S DOOR OF THE TYPEWRITER ABSTRACT PUPPET STAGE. THE CAMERA PANS OVER TILL PROPERLY FRAMING HIGH-STAGE.

HIGH-STAGE: CURTAINS CLOSED
The High-Stage Curtains part. The stage lights turn on to the sound of A COMPUTER BOOTING ON revealing…

HIGH-STAGE: INT. ROOM 304 OF THE MEDICALSHIP THE FLUTE
Three Medi-pods sit across the stage. The lights atop their ovid forms blink softly, growing brighter as those interned inside awaken. The stage-right side of the room we see a large wall-size vid-screen. To the stage-left side of the room we can see a large window looking out on the space outside. Lights twinkle in the distance. Lights dance in the distance. Between the stage-left and center Medi-pod stands the bathroom door. Between the center and stage-right Medi-pod stands the entry door to the room. PANACEA FLAUTO stands in the doorway, Med-scanner in hand.

PANACEA FLAUTO
“Morning gentlemen.. How’s everyone feeling today.”

LUCIDO OBSIDIAN
“Heavy. Weightless. Confused.”

PANACEA FLAUTO
“To be expected. Normal Medi-pod reaction.”

She moves over to the other Medi-pods, knocking gently on each as she rouses each occupant.

PANACEA FLAUTO
“Cedar. Carro. Wakey-wakey.”

LUCIDO OBSIDIAN
“Are we getting out of these things today.”

PANACEA FLAUTO
(Chuckles) “Heavens no. You’re not even close.”

CEDAR WAXWINGS
(groggily) “Where am I.”

PANACEA FLAUTO
“You’re in the hospital.”

CARRO
“Where are we.”

LUCIDO OBSIDIAN
“We’re in that hospital ship.”

CARRO
“But what about our ship?”

CEDAR WAXWINGS
“Why can’t I move?”

Panacea presses a button on her medical device. On each of the Medi-pods, one of the three lights shifts in color from green to pale blue.

PANACEA FLAUTO
“Everyone feeling calmer?”

CARRO, CEDAR WAXWINGS, AND LUCIDO OBSIDIAN
“Yes.”

PANACEA FLAUTO
“Good. Now if you could follow me, you have an appointment. I’ll answer your questions on the way.”

The Medi-pods roll around the room awkwardly, bumping into each other.

CEDAR WAXWINGS
“Watch it.”

LUCIDO OBSIDIAN
“Sorry.”

PANACEA FLAUTO
“No, just try to imagine walking. The Medi-pod is designed to respond to your thoughts.”

CARRO
“What’s walking? Does it involve legs.”

CEDAR WAXWINGS
“Of course it does.”

PANACEA FLAUTO
(to self) “I can see this is not going to work. Time for plan B.”

Panacea steps to the side of the room and pulls out her scanner. She holds down a button. The three lights atop each of the Medi-pods begin to blink randomly, then they blink three times in unison. The Medi-pods stop moving.

PANACEA FLAUTO
“Gentlemen, since you are having problems, let me help. I’ll guide your Medi-pods to the appointment.”

CEDAR WAXWINGS
“But I wanted to do it myself.”

Panacea presses a different button on her scanner and one of the three lights atop the Medi-pods turns blue.

CEDAR WAXWINGS
“But, that’s cool that you want to help.”

Panacea presses the wand of her scanner onto the scanner pad, using it as a control stick to direct the Medi-pods. She drives them in a single file line out of the room, following behind the last one. She flips off the room light as she walks out the door. The stage lights turn off as she flips the light switch. The sound of A COMPUTER BOOTING OFF can be heard. The High-stage curtains close.

TRANSITION FROM THE HIGH-STAGE TO THE MID-STAGE

THE CAMERA DETATCHES FROM FRAMING THE HIGH-STAGE. IT PANS DOWNWARD MOVING ACROSS THE CURTAIN OF CLOUDS. DOWN IT GOES AND SOON THE TOPS OF THE MID-STAGE SETS POKE INTO VIEW. THE CAMERA CONTINUES PANNING DOWN UNTIL PROPERLY FRAMING THE MID-STAGE.

MID-STAGE: EXT. MARY MARCHHARE’S LIVING ROOM WINDOW. DAYTIME
The main window for Mary Marchhare’s house sits center stage. A large window with two smaller windows on either side framed by a wide white trim. Through the window we can see MARY MARCHHARE sitting in her living room chair watching daytime television. The background noise of DAYTIME TELEVISION can be heard. She fans herself with a paper hand fan and wipes away a bead of sweat with a crumpled tissue in her other hand. A glass of water sits on the coffee table to her side. She alternates between taking a sip of water and wiping her forehead with the tissue all the while fanning herself. The sound of TIRES ON GRAVEL sings out from off-stage. ALICE, Mary Marchhare’s pet Boston Terrier, jumps at the window barking. Mary notices the dog barking and gets up. She ushers the dog out of view, placing her in a pet crate behind her chair. As she is out of sight, THOMAS TYPEWRITER enters stage-left, walks past the bottom of the window, and exits stage-right. From off-stage we hear A DOORBELL.

MARY MARCHHARE
(off-stage ) “Coming.”

A DOOR OPENS.

MARY MARCHHARE
(off-stage) “Thomas!”

THOMAS TYPEWRITER
(off-stage) “Hi Grandma.”

The stage-lights turn off with the sound of A LIGHT SWITCH CLICKING OFF. The Mid-Stage curtains close.

FADE OUT

a new script: “The Great Works Project: Season Five, Episode One” by Thomas Typewriter

scripts, The Great Works Project scripts

———–<.thom.>———–

THE GREAT WORKS PROJECT

a puppet play in many parts

Season 05, Episode 01

a prologue

By Thomas Typewriter

(c) 2023 thomas typewriter

———–<:type:>———–

FADE IN TO BLACK


From the bottom of the screen scrolls up the following text: “05-01”. It moves upwards, pausing a moment in the center of the frame, then continues upward, exiting the frame at the top edge. Shortly thereafter, from the bottom center of the screen scrolls up the following text: “a prologue”. It moves upwards, pausing a moment in the center of the frame, then continues upward, exiting the frame at the top edge.

FADE OUT

FADE IN

EXT. THE UNDOCUMENTED SPACE, OUTSIDE UNROOM NOT.SEVEN

OPEN AND HOLD ON A CS OF A SCRIPTBOOK FOR THE GREAT WORKS PROJECT. IT IS OPEN TO THE SCRIPT FOR SEASON THREE, EPISODE 10

GRIGIO COLORI
(off-screen) “So that’s where my scriptbook went.”

CUT TO POV OF THE OUTER ONE, WHO WAS READING THE SCRIPTBOOK, TURNING AND LOOKING UP AT GRIGIO.

The Outer One is leaning against a partial wall coming from the doorframe for a pair of double doors in the midst of the greyness of the Undocumented Space. There is an unseen light illuminating the double doors while the rest of the area has a foggy ambient light with patches of darkness in the distant. Each door has in a golden script “7” written on it denoting them as the doors to the Unroom Not.Seven.

THE OUTER ONE
“Oh, sorry about that.”

GRIGIO COLORI
“No problem. Here let me help you up.”

The Outer One reaches with their left hand, keeping the glitching right hand to hold the scriptbook. Grigio grips their hand and pulls the Outer One to a standing position.

GRIGIO COLORI
“So, you into Thomas Typewriter too.”

THE OUTER ONE
“Yeah. I was down here hoping to study his works.”

GRIGIO COLORI
“Yeah, me too. I find they give me a “unique” perspective on my life.”

THE OUTER ONE
“Would that have anything to do with you being a character in his stories.”

GRIGIO COLORI
“Potentially. Names Grigio.”

THE OUTER ONE
“Hello Grigio. (hands the scriptbook) I guess you’ll be wanting this back.”

GRIGIO COLORI
“Just for a moment, I wanted to look up something real quick. May I?”

THE OUTER ONE
“Sure.”

Grigio reaches for the scriptbook.

GRIGIO COLORI
“Which Alphabet Mouse was the sleepy…(grabs Outer One’s right hand hand What happened to your hand.”

THE OUTER ONE
“Stuck it somewhere I wasn’t supposed to. Got glitched.”

GRIGIO COLORI
“Does it hurt.”

THE OUTER ONE
“No, not really. More irritating than anything else. Banned from the Unrooms though. Didn’t think they were monitored. Stuck out here.”

GRIGIO COLORI
“That sucks. Anything you can do to fix it.”

THE OUTER ONE
“Maybe. There might be something.”

GIGRIO COLORI
“So you going to try?”

THE OUTER ONE
“Not sure.”

GRIGIO COLORI
“If you’re worried about doing it alone, you won’t have.”

THE OUTER ONE
“Really? Don’t you have some role to play in the plot.”

GRIGIO COLORI
“Yes, but the narrative will fix itself. It’s not like some other character could make that delivery. I got a feeling about you, a good feeling, and want to help.”

Grigio holds out his hand for the Outer One in a sign of friendship and help. The Outer One takes a moment to look, to understand the gesture Grigio offers him. A moment of internal debate plays out inside the Outer One before they ultimately accept Grigio’s help.

THE OUTER ONE
“Yes.”

GRIGIO COLORI
“Okay so where to now.”

THE OUTER ONE
“We need to find a sword in the haystacks.”

GRIGIO COLORI
“What?”

THE OUTER ONE
“It’ll make more sense when we get there.”

GRIGIO COLORI
“Lead the way.”

The pair exit the scene.

THE CAMERA SHIFTS FROM POV TO THIRD PERSON. IT DETACHES FROM THE OUTER ONE’S VIEWPOINT AND WATCHES AS THEY AND GRIGIO WALK AWAY. AS THEY MOVE AWAY IT PANS LEFT AND BACKWARDS TO THE DOOR TO THE UNROOM NOT.SEVEN.

As The Outer One and Grigio Colori walk away we hear bits of their conversation fading away.

THE OUTER ONE
“So you in the habit of leaving the play to help an audience member?”

GRIGIO COLORI
“No, first time. How about you? You break a body part on a work of fiction before?”

THE OUTER ONE
“Nope. First time.”

GRIGIO COLORI
“Well, they say there is a first time for everything.”

THE OUTER ONE
“Also a last time.”

GRIGIO COLORI
“We might be getting ahead of ourselves there.”

THE OUTER ONE
“Too true.”

TRANSITION FROM THE UNDOCUMENTED SPACE TO THE TYPEWRITER ABSTRACT PUPPET STAGE

THE CAMERA ROTATES AND PANS THROUGH THE DOOR TO THE UNROOM NOT.SEVEN

The TYPEWRITER ABSTRACT PUPPET STAGE sits in the center of the Unroom Not.Seven. The lights in the Unroom are at a dim setting. The sound of TYPEWRITER KEYS CLICK CLACKING chimes out from somewhere within the Typewriter Abstract Puppet Stage.

PAN IN ON TYPEWRITER ABSTRACT PUPPET STAGE

PAN IN ON THE MID-STAGE AREA

The Mid-Stage curtains part revealing an empty stage. The Curtain of Clouds that lines the back of the Mid-stage is the only

BACK-STAGE: THE CONCURRENT DISTANCES, SPECIFICALLY DOWNDREAM

The stage is dark, only illuminated by a soft pale blue light. A gentle fog rolls across the bottom of the stage. A few DREAM-BUBBLES emerge from stage-right and slowly drift across the stage exiting stage-left. After they leave, a YUCK-BUBBLE enters from stage-left and erratically drifts across the stage. THE MOTHER rushes on stage from stage-left in pursuit. The Yuck-bubble picks up its pace. She quickly closes the gap and starts to try to catch it. It manages to elude her grasp a few times, the two of them tumbling and bouncing around the center stage area, before ultimately she nabs him. Ensnares it. The Yuck-bubble struggles to get loose, struggles against her grip.

THE MOTHER
“Hush now, it is going to be okay. Calm now. Shh. It’s going to be alright.Shh.”

The Yuck-bubble starts to calm down as she coos to it. Finally it stops struggling.

THE MOTHER
“There. There. Much better. See no harm is going to come to you.”

She leans over and kisses the Yuck-bubble on the top of its form.

THE MOTHER
“I am sorry you felt hurt. I am sorry you felt damaged. Felt incomplete. You are very special. I want you to know that. Very special to me and many others. Thank you for coming into my life. Thank you for existing.”

As The Mother leans up we see that the Yuck-Bubble has changed back to into a Dream-Bubble. She lets go of it and the new Dream-bubble drifts up and away, exiting stage-left. The Mother watches it leave, waving goodbye. After it exits, the Mother coughs. She then coughs harder, doubling over, caught in a coughing fit. When she stops we can see blood on her hands where she had covered her mouth. Some blood tinges the corner of her mouth.

CUT TO CS OF THE MOTHER’S HANDS WITH BLOOD ON THEM

CUT TO CS OF MOTHER’S REACTION

CUT BACK TO FRAMING SHOT OF THE BACK-STAGE

THE MOTHER
“Oh no.”

She then starts coughing again and falls over, disappearing into the fog

THE CAMERA PANS OUTWARD AND OUT FROM THE BACK-STAGE

TRANSITION FROM BACK-STAGE TO THE MID-STAGE

The Curtain of Clouds closes.

CAMERA PANS BACKWARDS OUT FROM THE MID-STAGE

The Mid-stage curtains close.

THE CAMERA CONTINUES TO PAN AWAY FROM THE TYPEWRITER ABSTRACT PUPPET STAGE

FADE OUT

a new script: The Great Works Project: Season 04, Episode 11 by Thomas Typewriter

scripts, The Great Works Project scripts

———–<.thom.>———–

THE GREAT WORKS PROJECT

a puppet play in many parts

Season 04, Episode 11

By Thomas Typewriter

(c) 2022

———–<:type:>———–

FADE IN TO BLACK

From the bottom center of the screen scrolls up the following text: “04-11”. It continues upward, pausing briefly in the center then exits off the top of the frame.

FADE OUT

FADE IN

INT. B-MOUSE’S OFFICE, EVENING

LS OF B-MOUSE DOWN THE END OF THE AISLE

B-Mouse sits at a simple semi-circular writers desk in the center of his office. Stacks of blank notebooks sit to the side of the desk. He has one open, pen in hand ready to write. Rows of bookcases line the room on either side of his desk. His desk is set up in a center aisle made from the rows of book cases. The bookcases are filled with alternating rows of books and banker boxes. At the back of the center aisle is visible the door to B-Mouse’s apartment. On the door hangs a motivational poster of a giant book smashing through the middle of a brick building with the caption “Books break bricks.”

CUT TO A MS OF B-MOUSE

B-MOUSE
(thinking out loud) “In a time past. Past times. No. At the edge of a town called Smokestacks. No. Outside the town of smoke and bricks, of crowds and distraction. Not right. A witch in a town of magic.”

B-Mouse makes a wrinkled face like smelling something bad. He scribbles in his notepad.

B-MOUSE
(to self) “Outside a town of smoke and ash, whose numerous citizens call the Smokestacks, outside the shadow of the mountains made from a time past not all who escape the city seek a better life. No. How about in the cursed woods outside…nope that is just as bad.”

He stands and paces the center aisle. Back and forth. Back and forth. Back and forth. Then he pauses. Something on a shelf has caught his eye. He walks to the shelves towards the back, the back stacks, and out of sight.

CUT TO MS OF ONE OF THE SECTIONS IN THE BACK STACKS

B-Mouse walks in from stage-left. He walks over to a shelf and pulls out from a shelf of books and binders a neon splatter paint decorated trapper keeper. He opens it and peruses its contents.

B-MOUSE
“Nope.”

He puts back the trapper keeper. He grabs another from the shelf and starts to read the handwritten pages inside.

B-MOUSE
“Nope.”

He closes and re-shelves the trapper keeper. Then he spies a box on the shelf above. A simple cardboard box, with an overlapping top flap design. On one side, written in a marker with a poor penmanship is the word “Amosha”.

B-MOUSE
“What do we have here. Another relic from Thomas’ stupid years?”

B-Mouse pulls the box down. As he does, an unseen pamphlet for babysitting sitting on the top of the box falls down. B-Mouse opens the box. He shifts through the contents of the box, looking at the various index cards of juvenile drawings of anthropomorphic fantasy creatures. A few of the card he looks through include Rabbitfrog, Hand Dragon, Calibre, Eelectric, Horse Eel, Rook and Geo Wizard.

B-MOUSE
“Maybe.”

As B-Mouse considers the characters on the cards an announcement rings out over the speakers in the hallway.

Y-MOUSE
(over speaker system) “Hey everyone, lets start the emergency meeting. If you could come up to the Writer’s Room. This will probably last all night, so A-Mouse & E-Mouse should be back with the food soon.”
B-Mouse closes the box. He notices the pamphlet on the floor and picks it up.

B-MOUSE
“Now, where did this come from?”

B-Mouse reads over the pamphlet.

B-MOUSE
“We’ve never really ever done any babysitter stories. I wonder why? Probably because Thomas never babysat. (pauses) Oh wait, he was always babysitting his younger brother. (pauses) So why haven’t we written a babysitter story yet? (pauses) Maybe it’s time.”

B-Mouse holds the Amosha box one hand and the Babysitting pamphlet in the other.

CUT TO SHOT OF HIS HANDS

B-MOUSE
(moving the Amosha box closer) “But on the other hand wizards and magic are pretty cool.” (moves the Babysitter pamphlet forward in emphasis) “Yet, babysitting is something new. What to work on. Babysitter? Magic? Babysitter? Magic…”

B-Mouse moves the box so it is touching the pamphlet.

B-MOUSE
“Magic babysitter?”

CUT BACK

B-Mouse is thinking, nodding his head as the idea starts to take form.

B-MOUSE
“But we need to make it different than any of those Nanny or Poppins stories. Got to put a unique spin on it, or at least do the opposite.”

B-Mouse starts slowly walking to his desk thinking out loud.

B-MOUSE
“Okay. Lets see. Previous stories had a normal person get a magical babysitter to help. They also had kids were more out of control than evil. Okay B-Mouse, think. Think. Creativity is merely taking what exists and twisting. It is all merely a bunch of parts that can be removed and resized. Think. What can we flip. Okay. What if the kids actually were evil. Or the parents have magic but the babysitter does not. Or what if the babysitter never left. Hmm. Those are interesting. Better jot them down.”

He sets the box and pamphlet on the desk. Reaching into the top drawer he pulls out a pen and notebook. He starts jotting down ideas. He walks up the aisle towards the camera. He turns and walks off-stage stage-right. The office DOOR OPENS as he exits the office. The lights turn off. The DOOR CLOSES.

FADE OUT

a new script: “The Great Works Project: Season Four, Episode Nine” by Thomas Typewriter

scripts, The Great Works Project scripts

———–<.thom.>———–

THE GREAT WORKS PROJECT

a puppet play in many parts

Season 04, Episode 09

By Thomas Typewriter

(c) 2022

———–<:type:>———–

FADE IN TO BLACK

From the bottom center of the screen scrolls up the following text: “04-09”. It continues upward, pausing briefly in the center then exits off the top of the frame.

FADE OUT
FADE IN

EXT. HIGHWAY X, AFTERNOON

A two lane highway emerges out from between two large rocky plateaus onto to a landscape of gently rolling grasslands. Telephone poles and power lines run along the sides of the road on one side and a drainage ditch runs along the other side.

LS FACING TOWARDS THE ROCKY CANYON

The E-mobile emerges from behind the canyon walls. It moves along Highway X at a brisk pace.

CUT TO

INT. E-MOBILE, AFTERNOON
E-Mouse is driving the E-mobile, one hand on the wheel, the other arm casually draped out her open window. She has on sunglasses while also a toothpick in her mouth. Her hand beats a rhythm in time with the music playing on the stereo. She seems overjoyed at the ability to just drive. A-Mouse sits in the passenger seat, arms in lap, rather rigid and compact. She is leaning over messing with something on the floor near her feet.

MS OF E-MOUSE AND A-MOUSE

A-MOUSE
“Do you always have so much broken glass in your car.”

E-MOUSE
(shrugs) “Never noticed”

CUT TO CS OF A-MOUSE

A-Mouse sits up and brings up a handful of broken stained glass colored glass.

A-MOUSE
“Could you roll my window down. My hands are kind of full.”

E-MOUSE
“Sure.”

A-Mouse’s window rolls down as E-Mouse pushes the automatic window button. Once the window is fully opened, she tosses the broken glass out the window.

INSERT A SHOT OF THE GLASS HITTING THE GROUND

E-MOUSE
“What are you doing!”

A-MOUSE
“Getting rid of the glass.”

E-MOUSE
“You can’t do that.”

A-MOUSE
“What are you talking about. Its okay.”

E-MOUSE
“It’s dangerous.”

A-MOUSE
“No. Its fine. Glass is made of sand. It’ll just break down.”

E-MOUSE
“Not before cutting someone. It’s going to take years for it to break down.”

A-MOUSE
“Oh..oh no. You don’t think I’ve hurt anyone. What if I have.”

A-Mouse starts to wring her hands. E-Mouse looks over at A-Mouse and notices she is getting anxious.

A-MOUSE
“We need to go back.”

E-MOUSE
“Seriously?”

A-MOUSE
“I have to pick it up. Somebody is going to get hurt. Now that I know, I feel awful about it.”

E-MOUSE
“No way. Y-Mouse sent us to get the food for the meeting.”

A-MOUSE
“I just need to.”

E-MOUSE
“What if we stop on the way back. I’ll even help you pick up the glass. Would that help.”

A-MOUSE
“Yes.”

A-Mouse still looks anxious. E-Mouse looks at her a moment then a thought occurs.

E-MOUSE
“How about some different music?”

A-MOUSE
“Sure.”

E-MOUSE
“I have some albums in the console. There’s a Pop Couture first album, a couple King Connors, an early Razzlekish, some Gothic Bats in the Belfry, an Uptick and two or three Grammar Academy albums.”

E-Mouse looks at A-Mouse. A-Mouse shakes her head.

E-MOUSE
“Yeah, you’re right. Those are not the right mood for driving on a beautiful day like this. How about we try the radio?”

A-MOUSE
“The radio would be fine?”

E-mouse turns on the radio.

E-MOUSE
“And I am sorry I got upset about the glass. Didn’t mean to spook ya.”

A-Mouse nods but before she could say anything in response the radio starts up.

ANNOUNCER
(voice-over) “WQRT 123.4, The Keyboard, broadcasting throughout the night, the day, and all your precious moments in-between. We now return to our program in progress: Sixteen is Seventeen.”

A-MOUSE
“Oh man, I haven’t heard this one in years.”

E-MOUSE
“Years. Like High school?”

A-MOUSE
“Yes, High School. I was so into this show back then.”

E-MOUSE
“Me too.”

A-MOUSE
“Well then turn it up.”

E-Mouse turns up the volume.

ANNOUNCER
(Voice-over) “When we last left our story, Sydonia and Isobella were searching the town library for the hidden room of the Elder Council. A room filled with books of arcane knowledge, hidden by the adult vampires in town, hopefully containing a cure for vampirism. A cure Sydonia will need before the next lunar eclipse. Little did they know there were others spying on their every move. Meanwhile across town, Danny O’Boy, having just rescued Glorietta from the snake pit, tries to find the courage to tell her how he really feels.”

GLORIETTA
(Voice over) “Why can’t you open up to me. You only let me in so far then you push me away and every time my heart breaks a little more.”

DANNY O’BOY
(Voice over) “I want to let you in. I do. There is so much I want to tell you. To share with you.

GLORIETTA
(voice over) “Then why don’t you Danny. I thought you loved me, isn’t that enough to trust me. To share with me? ”

DANNY O’BOY
(voice over) “I want to share what’s in my heart Glorietta, but its not feelings and emotions…its ones and zeros.”

GLORIETTA
(voice over) “What are you saying.”

DANNY O’BOY
(voice over) “I am saying I am a robot and loving you violates my programming.”

GLORIETTA
(voice-over) “That explains Professor Woolenstein’s obsession with you, but I don’t care that you are a robot.”

DANNY O’BOY
“I was also reanimated by your science fair partners.”

GLORIETTA
“Or that you were secretly reanimated by my lab partners without my consent. I only know that I care that you saved me even though it would expose you existence to the mad professor Woolenstein. You could of left me there. But you didn’t.”

DANNY O’BOY
“What are you saying?”

GLORIETTA
“The entire time I was in the pit I hoped it was you that would save me. Danny you may only be a robot in the shape of a teenage boy, but I know our feelings are real.”

DANNY O’BOY
“How is this possible. New data is filling my programing. I may be a being of ones and zeroes programmed that 1 + 1 = 10, but when I am with you I see that 1 + 1 = 2. Danny + Glorietta equals Love.

KISSING SOUNDS.

CUT TO LS OF THE HIGHWAY AS THE E-MOBILE DRIVES OUT OF FRAME.

The E-Mobile drives down the highway and out of sight.

FADE OUT

a new script: “The Great Works Project: Season Four, Episode Eight” by Thomas Typewriter

scripts, The Great Works Project scripts

———–<.thom.>———–

THE GREAT WORKS PROJECT

a puppet play in many parts

Season 04, Episode 08

By Thomas Typewriter

(c) 2022 thomas typewriter

———–<:type:>———–

FADE IN TO BLACK


From the bottom center of the screen scrolls up the following text: “04-08”. It continues upward, pausing briefly in the center then exits off the top of the frame.

FADE OUT

FADE IN

INT. ALPHABET PARKING GARAGE
Built into the side of a mountain spreads out the Alphabet Parking Garage. Yellow lines on the ground denote thirty two parking spaces in five rows of six and one row of two. Twenty-seven vehicles are currently parked in the parking spaces, starting with the first full row. Each space has one of the various Alphabet Mice’s cars parked in it. Each Mouse has a vehicle named after the letter in the Alphabet Mouse’s name. For example A-Mouse drives the A-mobile, B-Mouse the B-Mobile, C-Mouse the C-Mobile…etc. Each vehicle incorporates the letter it is named after into it’s design.

The vehicles are parked as follows:
Row 1: The shortened row with two open spots and the three maintenance-carts.
Row 2: Numer-mobile, A-mobile, B-mobile, C-mobile, D-mobile, E-mobile.
Row 3: F-mobile, G-mobile, H-mobile, I-mobile, J-mobile, K-mobile
Row 4: L-mobile, M-mobile, N-mobile, O-mobile, P-mobile, Q-mobile
Row 5: R-mobile, S-mobile double parked, T-cycle, U-mobile, V-mobile
Row 6: W-mobile, X-mobile, Y-mobile, Z-mobile, empty space, empty space
Row 2 & Row 3 face each other. As does row 4 & 5. Row 6 stands alone.

A-MOUSE and E-MOUSE enter from a door in the mountain side of the parking garage. As they emerge, sunlight filtered through the large stain glass window over the main entrance opposite them flutters across their faces. They shield their eyes and turn away, looking towards the secondary entrance, a spiral ramp connected to the side of the parking garage. Or maybe they are looking towards the piles of construction material stacked in the corner between the two entrances. Either way they shield their eyes till walking forward and out of the sunbeams. E-Mouse walks ahead, A-Mouse trails behind.

PAN FOLLOWING E-MOUSE AS HER LONG-LEGGED STRIDE OUTPACES A-MOUSE

They walk to the second row, turn and walk to the end of the row. E-mouse, part way down the row, clicks a button on her key fob. The lights on the E-mobile blink and the doors unlock with a LOUD CLUNK CHUCK. She opens the car door, sits down, and fastens her seatbelt in one swift motion. A-Mouse can be seen further down the row, trundling on.

CUT TO SHOT OF INTERIOR OF CAR

E-MOUSE
“You ready?” (turns to see A-Mouse’s response and only then realizes she is not there.) “Where is she?”

A-Mouse quickens her pace as E-Mouse exits the car.

E-MOUSE
“Aren’t we going?”

A-MOUSE
“Sorry. Give me a moment.”

E-Mouse crawls back into the car and puts on her seatbelt. She gets a pair of driving gloves out of the glove box and reverently slides each on, one finger at a time. Pointer finger, middle finger, ring finger, pinkie…the car door opens on the passenger side. A-mouse sits down and puts on her seatbelt. She then starts rolling down her window.

E-MOUSE
“You set?”

A-MOUSE
“Yup.”

E-MOUSE
“Mind if I put on some racing music?”

A-MOUSE
“Racing music?”

E-MOUSE
“I’ll take that as a yes.”

E-Mouse turns on her car stereo. THRUMPING ELECTRONICA plays.

E-MOUSE
“Now, lets go get the bagels.”

E-mouse starts the car, its low THRUM vibrating the dashboard.

A-MOUSE
“Oh.”

E-mouse smiles and she shifts and blasts the pedal. She SQUEELS out of the parking space. A-Mouse grabs onto the door handle.

CUT TO LS OF THE PARKING GARAGE

She drives around the parking lot swerving and drifting. She lines up with the garage door. A-Mouse is holding tight onto the door handles. The E-mobile races towards the garage door, but swerves at the last moment towards the pile of construction materials. It’s piles arraigned in a ramp like shape. The E-mobile hits the ramp cresting into the air…

SWITCH TO SLOW MOTION SHOT OF THE E-MOBILE CRESTING AWAY FROM THE CAMERA UP AND TOWARDS THE STAINED GLASS WINDOW

…it CRASHES through the large stained glass window.

CUT TO REVERSE SHOT FROM EXTERIOR OF WINDOW

The intact stained glass window explodes as the E-mobile shoots through it. Shards of colored glass, small and large flicker and shimmer as they fling through the air.

RESUME REGULAR SPEED OR END SLOW MOTION

The car lands and drives away.

PAN 180 DEGREES TO WATCH THE E-MOBILE DRIVE AWAY

It drives out of sight, down the highway. Past canyon walls of layered colors the E-mobile disappears.

FADE OUT

new script: “The Great Works Project: Season 4, Episode 7” by Thomas Typewriter

scripts, The Great Works Project scripts

———–<.thom.>———–

THE GREAT WORKS PROJECT

a puppet play in many parts

Season 04, Episode 07

By Thomas Typewriter

(c) 2022 thomas typewriter

———–<:type:>———–

FADE IN TO BLACK

From the bottom center of the screen scrolls up the following text: “04-07”. It continues upward, pausing briefly in the center then exits off the top of the frame.

FADE OUT
FADE IN

INT. Y-MOUSE’S APARTMENT’S DUAL LIVING ROOM-KITCHEN

MS OF COUCH

Open back in Y-Mouse’s apartment with a different view than previously. A wicker couch with cushions decorated in palm tree designs. The walls have various pictures and decorations of a tropical island or tiki lounge motif. The couch itself is set next to a wall, with the wall being on the stage-left side of the couch. A small window above the armrest lets in light. A faint purple blinking glow pulses from under the couch.

DISSOLVE TO CS OF CASE UNDER THE COUCH

A large suitcase sits under the couch. From where the two halves join a purple light bleeds out. The suitcase has two circular handles bent with one up and one down. They along with the seam make the appearance of a circle bisected horizontally by a line. The purple light pulses from dim to bright, dim to bright, dim to bright.

DISSOLVE TO CS OF FROM INSIDE THE CASE LOOKING AT THE CONTENTS

The inside of the case is filled with a foam tray containing two rows of four slots. Each slot has a slice of polished Agate. These would be Memory-stones. Each slice is a different color: Red, Blue, Yellow, Orange, Green, Purple, Black, and White. The purple stone is glowing.

DISSOLVE TO XCS OF PURPLE STONE

The purple stones brightness fills the screen giving everything a purplish tint. Inside the middle of the stone when it glows brightest, we can just make out Thomas Typewriter’s Apartment.

TRANSITION FROM THE STONES TO THOMAS TYPEWRITER’S APARTMENT

ZOOM IN ON CENTER BRIGHTNESS

FADE TO THE IMAGE IN THE MEMORY-STONE WHILE ALSO REDUCING THE PURPLISH TINT.

INT. THOMAS TYPEWRITER’S APARTMENT’S LIVING ROOM

A small couch sits in front of a long bookcase just off center stage-left. A door stands behind the bookcase. Various impressionist paintings hang on the wall near the door. Off center stage-right a smaller bookcase stands at a skew to the stage-front. It is topped in various sized houseplants. The door opens and THOMAS TYPEWRITER enters. He flips a light switch, and the stage lights turn on with the sound of A LIGHT SWITCH CLICKING ON. Thomas walks around the bookcase and across the center stage, exiting stage-left.
From off-stage a bathroom light turns on, casting a soft glow on stage. The sound of RUNNING WATER and then the light turns off. Thomas reenters and walks across stage, turning off the living room’s lights and the stage-lights, before exiting stage-left. The stage stands silent as Thomas goes to bed off-screen. After a moment Thomas can be heard TOSSING IN BED.

OPHIDIA OPERAHOUSE
(off-screen and ghostly) “You can work for me. You can work for me. You can work for me.”

Thomas re-enters stage-right. Unable to sleep, he paces back and forth. Finally he walks over to the light switch and turns the lights on. The stage-lights go on. He then walks over to the smaller bookcase and pulls out a notepad and pencil. Thomas starts to write.

CUT TO CS OF THE NOTEPAD

Thomas draws a line down the center, then a line across the top. On one side of the top he writes: “Reasons to work with Ophidia”. On the other side he writes: “Reasons not to work for Ophidia”.

CUT BACK

Thomas starts writing and writing. He slides down to sitting on the floor and writing. The stage-lights turn off to the sound of A LIGHT SWITCH CLICKING OFF. The Mid-stage curtains close.

FADE OUT

new script: “The Great Works Project: Season 4, Episode 6” by Thomas Typewriter

scripts, The Great Works Project scripts

———–<.thom.>———–

THE GREAT WORKS PROJECT

a puppet play in many parts

Season 04, Episode 06

By Thomas Typewriter

(c) 2022

———–<:type:>———–

FADE IN TO BLACK

From the bottom center of the screen scrolls up the following text: “04-06”. It continues upward, pausing briefly in the center then exits off the top of the frame.

FADE OUT

FADE IN

INT. L-MOUSE’S OFFICE, EVENING
Large metal racks for spools of fabric line the side walls. A single rack sits stage-left side while multiple racks sit stage-right. The stage-left racks hold multiple spools of thread of a rainbow of colors. The center of the office is a shared space between a small sewing desk, a hanging lamp, and a large loom. Threads feed off the stage-right racks to the loom supplying thread for a long unfinished tapestry. On the back wall stage-left corner, hangs a woven version of a motivational poster. It depicts a Llama and a lamb hanging on a tree branch with the words “LOVE LUCKS LEFT” in a gothic script. A door to L-Mouse’s apartment stands next to the motivational tapestry, with hooks for a broom and large dustpan. The lights in the space are dim as we join the scene but they quickly brighten to full strength illumination.

L-Mouse enters through the apartment door, dressed in a smock and a flip down magnifying lens on a headband, carrying a glass of water. He takes a drink, then sets the glass down on his desk. He walks over to the stage-left side of the loom and looks underneath.

INSERT CS OF LOOSE THREADS HANGING OFF THE UNDERSIDE OF THE TAPESTRY ON THE LOOM

He gathers up the loose threads and pulls them over to his desk. A large rock is placed on top of them to secure them. He then walks over to the stage-right wall and looks for broken threads. Finding one, he follows the thread back to the spools stage-right. Picking up the spool of thread he carries it over to the other racks. Then he pulls the end of thread from the moved spool and pulls it over to his desk securing it in place with a rock. He repeats this five more times before returning to his desk to take a drink of water.
Moving around behind his desk, L-Mouse sits down. He counts the number of threads from stage-left. He then counts the number of threads from the loom. Not the same. He’s missing one. He walks back over to the loom and runs his fingers across the fabric. He finds a tiny loose thread and pulls it to the desk. He secures it under the rock with the others from the loom. Then he walks over to the stage-right thread spindles/spools. He goes through them one at a time. Finally on a back rack he finds the broken thread. He swings out the front rack and takes off the spool. He leans it against the loom, then moves the front rack back into place. L-Mouse carries the spool to the other side. Placing it in an open rack, he pulls out the end of the thread and pulls it over to his desk with the others.

He sits down, takes a drink of water, placing his glass in a different spot off to the side. He gathers one of the threads from spools to stage-left. He flips down the magnifying lens on his headband to examine the ends of threads. He compares the ends of the threads from the stage-left spools with the ends of thread from the loom. KNOCK KNOCK at the door.

L-MOUSE
“Come in.”

A-Mouse enters from stage-right.

A-MOUSE
“Have you seen K-Mouse? I am suppose to ask him something, well ask everyone really, but his office was empty.”

L-MOUSE
“Did you try C-Mouse’s.”

A-MOUSE
“No. Can I use your phone to call over there?”

L-MOUSE
“Sure. It’s over there.”

L-Mouse points behind the loom. A-Mouse walks behind it and returns holding an old-time rotary phone on a long cord. L-Mouse returns to examining the thread ends. He finds two ends that match and ties them together in a knot. He tugs on the knot testing its solidness. He then checks the thread feeding to the loom and the spool tugging on them. Satisfied he moves over to the loom. He sits down and moves the loom arms threading a few lines. He follows the thread from the loom to the spool on the stage-left. Picks up the spool and works his way to the other side, A-Mouse ducking under the line, returning it to the stage-right rack. He returns to his desk to continue on the next one. At the same time A-Mouse dials C-Mouse.

A-MOUSE
(into phone) “Hi. (pause) It’s A-Mouse. Is K-Mouse there? (pause) Good. Y-Mouse has called an all-nighter. I need to find out what he wants to eat. What both of you want. (pause)I don’t know. (pause) The Gutenberg Bagel. (pause) A Kirby and an Eisner special. Got it. Thanks.”

A-Mouse hangs up the phone as E-Mouse peeks her head in from stage-right.

E-MOUSE
“What’s taking so long? I’ve been waiting by the elevators for you.”

A-MOUSE
(to E-Mouse) “I’ll be ready when I’m ready.”

E-MOUSE
“Fine.”

A-MOUSE
(to L-Mouse) “We’re going on a food run. What do you want.”

L-MOUSE
“Bagel or noodle?”

E-MOUSE
“Bagel.”

L-MOUSE
“An Ariadne.”

A-MOUSE
“Got it.”

E-MOUSE
“Good. Now let’s go.”

They exit stage-right.

A-MOUSE
(off-camera and fading away) “Why you being so bossy?”

E-MOUSE
(off-camera and fading away) “Sorry, I am just excited to drive. The scripts do not have me driving very often.”

A-MOUSE
(off-camera and faint) “”Fine. Let’s just get this done.”

L-Mouse takes a drink of water savoring the peacefulness of his office. Then POP as another thread in the tapestry on the loom breaks. L-Mouse winces. He takes a breath before standing and going to find the new loose thread.

FADE OUT