“The Great Works Project: Season 6, Episode 8” by Thomas Typewriter – a new script

scripts, The Great Works Project scripts

———–<.thom.>———–

THE GREAT WORKS PROJECT

a puppet play in many parts

Season 6, Episode 8

By Thomas Typewriter

(c) 2025 jason arcand

———–<:type:>———–

FADE IN

From the center of a blank screen scrolls upward rapidly the following text: “06-08”. It enters from the bottom of the frame and moves up, pausing in the center before continuing upward. It exits through the top of the frame.

FADE OUT
FADE IN

EXT. Y-APARTMENT, SUNSET
The darkness of the empty screen slowly starts to develop twinkles of starlight.

PAN DOWN FROM STARRY SKY ACROSS THE WARM COLORS OF A SUNSET

Y-MOUSE
(off-camera) “Beautiful.”

CUT TO

EXT. DECK OF APARTMENT Y, EARLY EVENING.
A wrought iron deck on the edge of the apartment with an art deco inspired metal railing. A deck chair and small table sit off to the side of the sliding door. The view from the deck looks out at sloping hills of late season autumnal trees. Fiery colors burst across the skeletal branches as the fall of leaves and march into winter continues. Y-Mouse sits on his deck watching the sunset, sipping from a tall glass of Seltzer Beer.

MS OF Y-MOUSE

He stares out in deep thought. After a moment, a GROUP OF CHIMES starts to chime. There sounds like six different chimes, each at a different pitch and interval. Through the window and glass doorway, six different colors blink: red, blue, orange, green, yellow, and purple. Each color blinks in intervals with one of the six different chimes. Y-Mouse turns his head to look toward the apartment.

CUT TO CS OF GLASS DOOR SHOWING BLINKING LIGHTS.

CUT BACK

Y-Mouse stretches and stands. He casually strolls into the apartment.

CUT TO LS OF Y-MOUSE FROM ACROSS THE GLASS DOOR

The deck’s sliding glass doors open onto a studio apartment kitchen/living room combo. The kitchen stands off to stage-left and the living room to stage-right. An L-shaped counter divides one area from the other. A wicker couch sits off the stage-right. Just out of frame is a small entryway with a thin table. Above the table hangs three coat hooks. On one side of the table stands the Narrator’s Door. To the other side of the table, down the short hall of the entryway is the door to the Y-Stairwell. Holding his drink, Y-Mouse walks in. He looks at the couch and sees the blinking colored lights coming from under the couch. He nods his head in understanding and walks into the kitchen. He opens a drawer and pulls out a notepad and pencil. He then walks to the Narrator’s door and steps through.

TRACK Y-MOUSE

PAN THROUGH THE NARRATOR’S DOOR

TRANSITION FROM THE Y-APARTMENT TO THE TYPEWRITER ABSTRACT PUPPET STAGE.

TYPEWRITER ABSTRACT PUPPET STAGE: NARRATOR’S BALCONY

LS OF THE NARRATOR’S BALCONY

CUT TO MS OF THE Y-MOUSE

Y-Mouse closes the door behind him as he walks onto the deck and sits on the edge. He looks over at the closed curtains of the High-Stage.

PAN OVER TO PROPERLY FRAMING THE HIGH-STAGE

HIGH-STAGE: CURTAINS CLOSED
The curtains for the High-Stage part. The stage-lights turn on to the sound of A COMPUTER BOOTING ON revealing…

HIGH-STAGE: EXT. THE FAR EDGE OF THE FOREVERCAGE
The vast immaterial unfilled echo is broken by two figures, one small and the other large. THE WARDROBE OF A THOUSAND AND ONE COSTUMES floats off to the stage-right of the center. A small model of THE SPACE EGG floats to the stage-left of the center. It slowly glides towards the Wardrobe.

CUT TO

INT. THE SPACE EGG
THE INNER-SPACE MAN sits in a sleek astronaut’s chair, working buttons on the console. In front of him sits a curved console and curved view screen. The console has a center monitor in the shape of a circle bisected by a long rectangle. This is the Space Egg’s text display. All of the Space Egg’s dialogue will scroll across the text display as it comes out of the speakers. Around the text display sit various-sized hexagonal buttons. The view screen sits on a curved wall coming off the console. It bears the same circle bisected by a rectangle design, only much larger. It is currently displaying the approaching Wardrobe of a Thousand and One Costumes. Uncomfortably Crammed into the small space behind the pilot’s chair sit BIFF THE RABBIT and ROCKEY THE PET ROCK. A stack of paper and crayons sits between the pair. Drawings of an egg in a detective’s coat and fedora and a giant radioactive monster can be seen in the stack of papers.

THE SPACE EGG
(voice-over?) “There it is.”

THE INNER-SPACE MAN
“Roger. See if you can use that gap in the doors we used last time.”

THE SPACE EGG
“Already on it.”

BIFF THE RABBIT
“What is that!”

THE INNER-SPACE MAN
“It’s a giant wardrobe.”

BIFF THE RABBIT
“I can see that, but why is it so large. When we pretend the Wardrobe of a Thousand And One Costumes is like maybe twice our size. Not the size of a mountain.”

THE INNER-MAN
“Wait, you’ve seen this thing before.”

BIFF THE RABBIT
“Yeah.”

THE INNER-SPACE MAN
“Interesting”

CUT BACK TO


EXT. THE FAR EDGE OF THE FOREVERCAGE
The model of the Space Egg is now very close to the Wardrobe of a Thousand and One Costumes. The wardrobe rotates so that we can see the front doors and the small gap at the bottom. The Space Egg flies into the gap.

TRANSITION FROM THE HIGH-STAGE TO THE MID-STAGE


THE CAMERA DETACHES FROM HIGH-STAGE AND PANS DOWNWARD. IT SCROLLS OVER THE BOTTOM OF THE HIGH-STAGE TO THE CURTAIN OF CLOUDS BELOW. IT FOLLOWS THE CURTAIN OF CLOUDS DOWN AND DOWN. SOON THE TOPS OF THE MID-STAGE SETS PEEK UP FROM THE BOTTOM OF THE FRAME. THE CAMERA CONTINUES PANNING DOWN, SLIDING OVER THE SETS UNTIL PROPERLY FRAMING MID-STAGE.

MID-STAGE: INT. PENCIL CHICKS STUDIOS, DAYTIME
The stage-lights are off but turn on to the sound of A LIGHT SWITCH CLICKING ON. A long work desk stretches across the stage. A computer, monitor keyboard, and mouse sit near the center of the long desk. Nearby sits a scanner. Behind the desk and off to the stage-right side sits a taller drawing table with an animation light table. Various bins filled with paper and drawing tools sit on a shelf near the drawing table. A taller chair is pushed into the drawing table. OPHIDIA OPERAHOUSE stands just inside the doorway, having flipped on the room’s lights. THOMAS TYPEWRITER stands partially in the doorway.

THOMAS TYPEWRITER
“I am glad to be helping but I am not sure how much help I will be. I really can’t draw anymore, not without my hand acting up.”

OPHIDIA OPERAHOUSE
“That’s okay. I can handle the drawing for both of us. What I need is help on the computer.”

THOMAS TYPEWRITER
“I can handle computers.”

OPHIDIA OPERAHOUSE
“I know you goofball. Now, why don’t you come in here and I’ll show you what I need you to do.”

Thomas and Ophidia enter the room and sit down at the computer desk. Ophidia standing behind him and Thomas in the chair.

OPHIDIA OPERAHOUSE
“Okay, the first thing you do is open this program here.”

She places her hand on top of Thomas’s over the mouse. A strobe light pules across the back of the stage and the sound of FABRIC ROUGHLY SCRAPING OVER FABRIC. Thomas quietly takes in a deep breath and then slowly exhales. The strobe light and fabric scraping sound stop. Ophidia gently guides his hand.

THOMAS TYPEWRITER
“Like this?”

OPHDIA OPERAHOUSE
“Yes, exactly. Just like that.”

THOMAS TYPEWRITER
“I am glad I agreed to this.It feels good to working on art again, even if it is not my own.”

Ophidia gives him a quick kiss

OPHIDIA OPERAHOUSE
“I am glad you said yes too. Okay, once that is open you are going to start scanning from the pile over to the side of you.”

Thomas and Ophidia freeze as the stage-lights turn off to the sound of A LIGHTSWITCH CLICKING OFF.

TRANSITION FROM MID-STAGE TO HIGH-STAGE

THE CAMERA PANS UPWARD. IT MOVES OVER THE MID-STAGE SETS TO THE CLOUD OF CURTAINS BEHIND. IT ASCENDS TO THE TOP OF THE CURTAIN OF CLOUDS AND THE HIGH-STAGE LOCATED THERE. IT STOPS WHEN PROPERLY FRAMING HIGH-STAGE.

HIGH-STAGE: THE GANTRY OF THE WARDROBE OF A THOUSAND AND ONE COSTUMES
Made of silvery metal, with tall handrails and pole lighting, the Entry Point gives a feeling of a cross between a dock or boardwalk and a spaceship. The long metallic dock joins to a pier-like space opposite the door. A series of round concentric rings, the walkway juts out from the center.

LS FROM GANTRY OUT TOWARDS THE DOORS OF THE WARDROBE OF A THOUSAND AND ONE COSTUMES

The bottom section of the door can be seen extending down from the upper corner of the frame. From the gap between the two doors, a small model of the SPACE EGG flies in. When it enters, two rows of lights slowly blink to life. They light starting at the end nearest the doors moving inward. The Space Egg follows the lights as they turn on.


CUT TO…

HIGH-STAGE: THAT PLATFORM BASE AREA IN THE WARDROBE
Weak lights click on and up brightening the walkway. It is a metal boardwalk with thin pipe rails. The entire space is of such a scope and size that the lights are not bright enough to illuminate the far walls of the space they have flown into. Two corridors branch out from the landing area, going left and right. Just beyond the boardwalk and corridors is an amphitheater-like space with descending rings of seats. In the center is THE LARGE MEMOCRYSTAL, an irregularly shaped crystal. It is the size of a boulder and appears to be made up of various-sized crystals. On the large crystal sits THE INFORMATIVE SCUTTLER powered down and sleeping.


LS OF THE SPACE EGG

THE SPACE EGG enters from stage-left and lands. It’s ring of light dims as it powers down.

CUT TO MS OF THE SPACE EGG

The top of the Space Egg opens up with A PRESSURIZED HISS. THE INNER-SPACE MAN sits in the pilot’s chair with BIFF THE RABBIT and ROCKEY THE PET ROCK crammed behind the chair. They all stand and stretch. The Inner Space Man exits the Space Egg first. He nearly tumbles down while exiting awkwardly, making a loud racket. Biff reaches for him but the Inner-Space Man waves him off while making a few hops to recover his balance.


CUT TO MS OF THE LARGE MEMOCRYSTAL PEDESTAL


The Informative Scuttler languidly perks one of its eye stalks up. The eye stalk focuses and the refocuses as it realizes the others have returned. It starts to power up.

CUT TO MS OF THE INNER-SPACE MAN AND THE SPACE EGG

The Inner-Space Man stands up, righting himself. Rockey moves to the edge of the Space Egg and Biff the Rabbit moves behind him.

THE INNER-SPACE MAN
(to Rockey and Biff) “Careful on that first step. Here, I’ll help”
The Inner-Space Man reaches up and Rockey jumps into his hands. He sets Rockey on the ground. He then reaches up to help Biff.

IRIS EFFECT FOCUSING ON BIFF

CUT BACK TO MS OF THE MEMOCRYSTAL PEDESTAL

It stands up in surprise. It quickly crawls down.

FOLLOW THE SCUTTLER

CUT TO MS OF THE BACK WALL OF THE WARDROBE.

The back wall of the Wardrobe looks like a long wall of dark green stained wood. The wood grain is still visible in large swirls. The floor has changed from the metallic flooring of the gantry to a dark polished stone. A triangular doorway is built into the wall. This doorway is one of many similar doorways stretching the length of the back wall. The doorway is edged by a nice scalloped edge that runs along the floor like a connecting ray between the triangular openings. Each doorway is a little larger than a scuttler. The Scuttler enters from stage-left and hurriedly moves into the nearest doorway. From behind the door CONVERSATIONS OF EXCITED CLICKS AND GEARS WHIRRING sound. The Informative Scuttler reemerges from the doorway dragging THE EMPAATHA KEY. It is a dual-sided key made from a crystal similar to the memocrystals, in colors of gold, silver, and bronze. The top of the key looks like an abstracted doorway. A pair of Scuttlers emerge holding the end of the Empaatha Key. A large group of Scuttlers follows the trio, flowing out of the doorway. In the group are four Scuttlers carrying THE CHOICE CRACTION. It is a squarish stone block composed of grey basalt-like stone. The entire surface is streaked with black obsidian-like crystals and white quartz-like crystals. In the center of the Knowtwhole is an opening made from two overlapping circles. The streaks of obsidian and quartz are visibly increased inside the openings. The parade of scuttlers exits stage-left.

CUT TO THE LANDING GANTRY

MS OF THE INNER-SPACE MAN, BIFF THE RABBIT, AND ROCKEY THE PET ROCK STANDING NEXT TO THE SPACE EGG.

BIFF THE RABBIT
“So, you’re saying all of this, this place, is in my imagination. Like we are physically in that abstract space.”

THE INNER-SPACE MAN
“That is our going theory.”

BIFF THE RABBIT
“That’s a lot to process.”

The group of scuttlers enters from stage-right.

THE INNER-SPACE MAN
“Yes, but there is more…” (pauses as he notices the scuttlers) ”Oh hey, Eggsey it’s our old buddy. What’s up….” (trails off)

They walk past the Inner-Space Man and approach Biff. The Informative Scuttler holds up the Empaatha Key while the others bow.

BIFF THE RABBIT
“Why are they bowing to me?”

ROCKEY THE PET ROCK
“Maybe it’s the noble way you carry yourself.”

THE INNER-SPACE MAN
“I don’t know. Normally they’re constructing things.”

The Informative Scuttler gestures for Biff to take the key.

ROCKEY THE PET ROCK
(whisper to Biff) “Don’t be rude. Take the thing.”

BIFF THE RABBIT
(whisper to Rockey) “How do I know they’re offering it to me. Maybe it is someone else’s”

Rockey steps forward towards the Empaatha Key. The scuttlers shift it back out of reach. He tries a few more times to touch the stone, but the scuttler crowd moves it out of reach each time.

ROCKEY THE PET ROCK
(whispers to Biff) “There. Does that convince you? Now, take it and say thank you. You’re starting to look silly.”

Biff reaches forward and takes the Empaatha Key.

BIFF THE RABBIT
“Thank you?”

The crowd of scuttlers now turns to the Inner-Space Man. They present to him the Choice Craction. He leans over and picks it up.

THE INNER-SPACE MAN
“Thank you?”

The scuttlers turn and all exit except the Informative Scuttler. It crawls back behind the Large Memocrystal.

THE SPACE EGG
“What was that about?”

THE INNER-SPACE MAN
“I don’t know.”

The Inner-Space Man moves closer to the Space egg on one side of the stage while Biff moves closer to Rockey on the other. Each examines the interesting gift they were given.

A LINE GOES UP IN THE CENTER OF THE SCREEN SETTING UP A SPLIT SCREEN

EACH SIDE OF THE SPLIT SCREEN PANS IN ON THE DUO IN THAT SIDE.

EACH SIDE OF THE SPLIT SCREEN PANS INTO A CS OF THE GIFT OBJECTS, THE EMPAATHA KEY OR CHOICE CRACTION, ON THAT SIDE OF THE SPLIT SCREEN


Hold for a few moments before the High-Stage lights turn off to the sound of A COMPUTER BOOTING OFF. The High-Stage curtains then close.

FADE OUT

“The Not So Puppet Show: Season One, Episode Four” by Thomas Typewriter – a new script

scripts, The Not So Puppet Show

———–<.thom.>———–

THE NOT SO PUPPET SHOW

Season One, Episode Four

“The Broken Book of Beasties: Book 1, Part 2”

By Thomas Typewriter

(c) 2025 jason arcand

———–<:type:>———–

FADE IN


Title sequence plays

FADE OUT
FADE IN

INT. BORDERTOWNE MIDDLE SCHOOL LUNCHROOM, MID-DAY
A long cafeteria table spreads across the stage. Behind the table are tall frosted windows in utilitarian frames. Shapes of trees and a general daylight illumination can be seen through the frosted glass. In the upper portions are small round dents and circling cracks from various kids in the neighborhood next to the school shooting the windows with BB guns. Even though there is some daylight coming through the windows, the Lunchroom is bathed in strong fluorescent lighting. CHADWELL BAGPIPES, ANTWELL CONCRETE, MIKEWELL LETTERS, and ARROWELL RAILROAD are sitting at the table eating their school lunches.

LS OF THE GROUP

THOMAS TYPEWRITER enters from stage-left. He is carrying his metal lunchbox, decorated in characters from the “Peanuts” comic strip, and the latest issue of The Not So Zine. He sits down next to Chadwell. All four of the boys are friends and exchange hellos. Thomas opens his lunchbox and pulls out a bag of chips. He quickly eats all the chips. He then folds the bag flat and places it in front of him on the table. Chadwell, Antwell, Mikewell, and Aaywell all notice this and turn their heads to watch what Thomas is doing. From stage-left enters GREG RASHES. Greg is a tall, lean, blonde teen with acne in the grade above Thomas. He walks over to the area in front of Thomas, avoiding blocking Thomas from view.

CUT TO MS OF THOMAS AND GREG

GREG RASHES
“Hey, nerd.”

THOMAS TOPHAT
“I am not a nerd Greg. You will find my grades preclude me from qualifying as a nerd.”

GREG RASHES
“Whatever. Let me have your chips. I’m hungry.”

THOMAS TOPHAT
“Sorry, Greg. I already ate them.”

GREG RASHES
“What? But you did that yesterday and I asked you to not do that. How can I eat your chips if you eat them first.”

THOMAS TOPHAT
“I don’t know what to tell you, Greg. (flatly) I just can’t control myself when it comes to chips.”

GREG RASHES
“Me either. Okay. But tomorrow save them so I can take them.”

Greg exits stage-right.

CUT BACK TO LS OF TABLE

ANTWELL CONCRETE
“Thomas, what was that about.”

THOMAS TOPHAT
“It is just Greg trying to bully me into giving him my chips.”

MIKEWELL LETTERS
“And he just accepts that you ate them before he got there.”

THOMAS TOPHAT
“Yeah, he’s not a very good bully.”

ARROWELL RAILROAD
“I’d say so.”

CHADWELL BAGPIPES
“Well, if he tries anything we’re with you.”

MIKEWELL LETTERS
“Yes.”

ANTWELL CONCRETE
“Yes.”

ARROWELL RAILROAD
“Maybe. Anyways, what does everyone think of using my map for Zonepoints today?”

Arrowell pulls out a notebook and flips it open. Chadwell and Antwell lean in and start discussing it with him. Thomas lets out a gentle and soft sigh to himself. Mikewell notices and looks at Thomas. Pulling a sandwich out from his lunch, Thomas starts to read the Not So zine. Mikewell is unsure of Thomas’ mood but ultimately joins the others in looking at Arrowell’s notes.


CUT TO MS OF THOMAS EATING HIS SANDWICH AND READING THE NOT SO.

CUT TO CS OF THE NOT SO ZINE

TRANSITION FROM THE BORDERTOWNE MIDDLE SCHOOL TO THE BOOK OF BROKEN BEASTS
FADE INTO THE NEXT

———–<.thom.>———–

THE BROKEN BOOK OF BEASTIES

“Book I: A Book by Any Other Cover”

Part Two of Three

By Thomas Typewriter and Primo Operahouse-Typewriter & Secondo Operahouse-Typewriter

(c) 2XYZ thomas typewriter

————-<:type:>———–

FADE IN


TITLE SEQUENCE


The title “The Broken Book of Beasties” appears far off in the dark screen, written in bright red flowing script. The word Beasties, unlike the rest of the title, is written in a thick slashing font. The title flies towards the camera and past the edge of the frame. The dark screen is filled with a shimmer as the following text appears in white block letters: “Book I: A Book by Any Other Cover”. It fades away in a shimmer. In the absence appears the following test: “Part Two.”


PAN DOWN


The dark screen fades to light grey as the “Part Two” slides off the top of the screen from the camera panning


TRANSITION FROM TITLE TO THE TRILIBRIS


INT. THE ALCOVE AT THE BACK OF THE TRILIBRIS’ MAIN ROOM, DAYTIME

The Alcove is a dark wood wall decorated with gold and brass metal in long blocky snaking patterns illuminated by two torches. In the center of the alcove is a podium holding THE CODEXIAN. The Codexian is a thick book, with covers of a purple stone and thick leather binding. The front cover has a vertical row of three circles made from gold wire on the binding side. The other side is a snaking angular pattern similar to the patterns on the alcove walls. The pattern snakes down to two horizontal lines across the bottom portion of the front cover. It is currently open to the middle of its binding with THE GREY MOUSE off to the corner looking in at the illustrations on the page.

MS OF THE CODEXIAN


CUT TO CS OF THE CODEXIAN


Golden scroll-work forms a border around a central image across the two pages. Inside the border is an image of THE BAKER leaning on her counter looking forlorn. The image is done in a style combining woodblock prints and illuminated manuscripts. Small hands of THE GREY MOUSE enter the bottom of the frame followed by the head and body. The Grey Mouse is leaning over the page.

THE GREY MOUSE
“Squeak”

THE CODEXIAN
(voice-over) “That is funny. It almost sounded as if you asked why she was sad.”

THE GREY MOUSE
“Squeak.”

THE CODEXIAN
(voice-over) “Oh, you did. I’ll unpack that later. Back to the story and your question, maybe the Baker was sad because they had spent so much time fleeing and surviving that they had forgotten how to live. Or maybe something simpler. While she was a good baker and well respected in the community, baking was something she never considered very glamorous.”

THE GREY MOUSE
“Squeak.”

THE CODEXIAN
(voice-over) “I understand that makes no sense to you and how amazing bread is, but if you could lean off the page I can continue the story.”

The Grey Mouse moves out of the frame.

THE CODEXIAN
(voice-over) “Thank you.”

The page turns. The illustration shifts between a series of images of The Baker mixing dough and baking bread.

THE CODEXIAN
(voice-over) “The Baker would find her mind wandering to certain thoughts repeatedly. I used to be someone who mattered. I used to be the best bookbinder in the city. Now I bake bread. Now I don’t know my value. Anyone can bake bread. Where is the specialness in that.”

The page turns. The illustration shows The Baker at her counter. At this point, the illustrations start to show some basic animation. Where before they would fade from one static drawing to another, each picture now has a little bit of animation in each sequence. The Baker leans on her counters and sighs. The sigh appears as a written sound effect on the page. The Baker then starts to think, with her thoughts written out in thought bubbles over her head. The Codexian narrates her thoughts as they write across her thought balloon.

THE CODEXIAN
(Voice-over) “I used to be one of the best. Now I just make bread. Bread. Ugh. People used to come from all over the city to buy one of my spell books. I was respected. I was important. I was a true artist. Now, what am I? I make bread. Ugh. So common. So pedestrian. What is the value of a common thing? More importantly, what is the value in those who make common things?”


The thought bubbles fade away and the Baker leaves her counter. The empty counter fills the page momentarily before the Codexian continues the story.


THE CODEXIAN
(voice-over) “And so she would have continued self-flagellating if not for a simple moment.”

It changes to The Baker at her counter. A MOTHER and YOUNG DAUGHTER enter the shop. The Baker waves hello. The Mother approaches the counter and purchases one loaf of bread. She breaks off a bit of the heel of the loaf, steam rises from it, and hands it to her daughter. The image shifts to the daughter eating the bread, closing her eyes, and smiling. The illustration shifts to the Mother shocked at the smile quickly shifting to smiling and turning to speak to The Baker.

THE CODEXIAN
(voice-over) “The mother said something so simple it cut through all the Baker’s doubts and disappointments. She said this is the first time she’s smiled since the fleeing. Thank you. You have no idea how much that is worth to me. How much better that makes my day.”

The Mother and her daughter leave the bakery. The illustration shifts to the Baker at her counter visibly moved and affected by the Mother’s words.

THE CODEXIAN
(voice-over) “The Baker, as the mother and her daughter left the bakery, realized that maybe there is something worthwhile in baking bread. She also realized that as great as she felt about her current situation now, she was still dwelling on the past. It was a poison and she needed to let go.”

The page turns. The new page shows an illustration of The Baker at the front window of her bakery. She rotates the open sign to close. She then locks the door before walking to a table in the back room. The table is laid out with bookbinding tools and supplies.

THE CODEXIAN
(voice-over) “The Baker decided she would make one last book and then move on, putting that part of her life behind her.”

In a series of vignettes, the Baker makes a book. Note that the Baker incorporates some extra steps not usually included in bookbinding. The prestigious bookbinding career she has been remembering was binding spell-books. She rubs each page with various herbs. Once all the pages are rubbed, she places the remaining herbs in a pan and burns them. The ashes she mixes with oil into a paste. She then messages some of the paste into the leather cover and binding strings. She then continues building the book. At the end, she pulls back the oil and ash mix. She dips a small brand into it and then heats it over a flame. The oil flares with streaks of red, blue, yellow, orange, and green. Then she presses the hot brand onto the cover of the book. Smoke rises from where the brand touches the leather. When she removes the brand, the Baker sees that five colors are leaking from the brand into the leather: red, blue, yellow, orange, and green. She sees the bleeding colors and is surprised. She runs her fingers over the colors and the book starts to shimmer. The Baker disappears from the room in a flash of light.

THE CODEXIAN
(voice-over) “The Baker soon discovered that the world has a way of surprising you.”

The page turns. The Beastlands fill the new page. A landscape of orange grass and prairie fills the foreground while in the background blue mountains, green forests, red forests, and yellow sand dunes spread out. In the bottom corner of the illustration, a sparkle appears fading out becoming an image of the Baker. She looks around, confused as to what just happened.

CUT TO CS OF THE BAKER

THE BAKER
“Well, this is a surprise.”

CUT BACK

Hold a moment as The Baker stands in the vast new realm. The page turns to reveal a closer image of the Baker standing with the orange grassland behind her. She is looking around with a face of pure joy. In the grass behind her comes a “rustle” sound effect. The Baker turns to look for the source of the noise. From the grass emerges a Furocerous. It is a large rhino-like creature covered in very thick fur. The fur is longer on the head and shoulders than the rest of the body. It charges towards the Baker. The fur on its head stiffens into a kind of plate armor. The Baker screams in surprise and fear with the words of her scream drifting out across the page. The illustration cuts to a close-shot of the Furocerous running. It then cuts to a medium-shot of the Baker backing up then falling down and scrambling backward. She pulls up the spellbook in a feeble attempt to shield herself. The illustration then changes to the Furocerous colliding with the Baker and her spellbook in a bright flash of orange light.

The page turns and now the illustration is of a long shot of the outside of the Bakery. There is a flash of orange light. The illustration shifts to the inside of the Bakery. The Baker materializes in the air in a flash of orange light and flies backwards against the display. Her spellbook goes flying in another direction. The Baker shakes her head and slowly gets up. She checks her body for injury and does not find any. She starts to laugh to herself.

THE BAKER
“Did that just really happen? That is too wild.”

She walks over to the spellbook and retrieves it from under a table. The spellbook looks different. She examines the changes. The front cover branding now has a line of orange in it. She then opens the book and sees an image of the Furocerous surrounded by a circle of runic patterns and scroll-work.

THE BAKER
“Wow.”

She runs her fingers over the image. The illustration changes to a close-shot of the spellbook’s page. She then runs her fingers in a circle along the scroll-work and runes. The image shifts to a very close-shot of her fingers moving over the ink. The SCAPING OF HER FINGER OVER THE PAGE follows. Thee ink starts to softly glow orange. The orange light starts running up her fingers, creating a brighter and brighter glow. The illustration shifts back to the bakery. As the Baker runs her fingers over the page a spectral glowing version of the Furocerous explodes out and into the bakery display pushing it back. The spectral disappears. The Baker looks back and forth between the spellbook and the display case. A large smile spreads across her lips. She starts to run her fingers over the page again. The illustration cuts back to the longer shot of the Bakery from outside. A bright orange light flashes out and then the entire bakery shakes.

FADE OUT
TRANSITION FROM THE STORY INSIDE THE NOT SO TO THE CAFETERIA
FADE IN

INT. BORDERTOWNE MIDDLE SCHOOL CAFETERIA, MID-DAY
A long cafeteria table spreads across the stage. Behind the table are tall frosted windows in utilitarian frames. Shapes of trees and a general daylight illumination can be seen through the frosted glass. In the upper portions are small round dents and circling cracks from various kids in the neighborhood next to the school shooting the windows with BB guns. Even though some daylight is coming through the windows, the Lunchroom is bathed in strong fluorescent lighting. CHADWELL BAGPIPES, ANTWELL CONCRETE, MIKEWELL LETTERS, and ARROWELL RAILROAD are sitting at the table leaning in to look at a notebook Arrowell is holding. THOMAS TOPHAT sits to the side of them reading the Not So zine.

CS OF THE SCRIPT IN THE NOT SO ZINE

CUT TO LS OF THE GROUP AT THE TABLE

Chadwell and Antwell are writing some notes on Arrowell’s Zonepoints map. A TEACHER’S WHISTLE blows from off-screen. Everyone except Thomas gathers up their lunches and belongings. Antwell, Mikewell, and Arrowell exit stage-left. Chadwell stands and walks over to Thomas, tapping Thomas on the shoulder. Thomas looks up and Chadwell points off-stage stage-left.

CHADWELL BAGPIPE
“Lunch is over. If you would rather read than play Zonepoints, that is okay. You can keep score instead of playing.”

Thomas nods yes. He gathers up his belongings and exits stage-left with Chadwell.

FADE OUT

“The Great Great Works PRoject: Season Six, Episode Seven” by Thomas Typewriter – a new script

scripts, The Great Works Project scripts

———–<.thom.>———–

THE GREAT WORKS PROJECT

a puppet play in many parts

Season 6, Episode 7

an intermission

By Thomas Typewriter

(c) 2025 jason arcand

———–<:type:>———–

FADE IN


From the center of a blank screen scrolls upward rapidly the following text: “06-07”. It enters from the bottom of the frame and moves up as if in fast-forward. It exits through the top of the frame. It is then followed by “an intermission” scrolling up from the bottom of the frame. It moves upwards, momentarily pausing in the center, then exiting the top of the frame.

FADE OUT
FADE IN

INT. SUNKEN LIVING ROOM OF BIFFINGHAM’S HOUSE, DAYTIME

DISSOLVE FROM BRIGHT WHITE THROUGH THE RANGE OF COLORS TO LS OF BIFFINGHAM THE RABBIT AND ROCKINGHAM THE PET ROCK SITTING IN FRONT OF THE TELEVISION

The Living Room is a rectangular room with two of the walls opening onto the nearby hallway and stairwell in the center of the house. The room has a sunken floor with two steps leading from the floor level to the sunken floor. These steps are along the two sides of the room open to the hallway and stairwell. The other two walls have dark wood paneling with small horizontal windows along the top of the wall. Big round pendulous lamps hang from the ceiling bathing the room in a soft yellow light. A couch runs along one of the paneled walls while two corduroy recliners sit across from the couch in front of the steps. The television is on the other paneled wall. It is a large box built into a wooden cabinet. Tall rabbit ears, along with various photos of Biffingham and his family, sit on the top of the television. BIFFINGHAM THE RABBIT, a rabbit boy dressed in corduroy overalls and bearing an uncanny semblance to Biff, sits on the shag carpet in front of the television. Next to him sits his pet rock ROCKINGHAM THE PET ROCK. The television is currently tuned to Channel 2 and the ongoing broadcast of “The Babysitter Tales.” The show is in the middle of a commercial break between acts.

CUT TO MS OF BIFFINGHAM AND ROCKINGHAM

BIFFINGHAM THE RABBIT
“I wonder what will happen in today’s episodes.”

ROCKINGHAM THE PET ROCK
“I don’t know, but we’re about to find out.”

PAN TO SIDE ONTO THE TELEVISION

TRANSITION FROM SUNKEN LIVING ROOM TO COMMERCIAL

PAN IN ON TELEVISION

FADE OUT

GOODWIFE HONEY CHEWBARS COMMERCIAL

FADE IN

CS OF A CASCADING FLOW OF HAYGRASS STEMS

NARRATOR
(voice-over) “Goodwife Bakery, the flavor you know and trust, so trust us. OR when something new comes, trust those you trust when they tell you it is good. ”


A waterfall of falling haygrass pours past the screen. A snack bar emerges from the flow of Haygrass. It moves through the center of the screen towards the camera. The bar is rectangular and made up of compressed haygrass.

DISSOLVE TO…

CS OF A CASCADING FLOW OF CARROT STEMS

A waterfall-like flow of tumbling carrot stems falls across the screen. From the center of the flow emerges the rectangular snack bar. It is now made up of compressed haygrass, carrot, and carrot stems. The bar flies out of the flow and up towards the camera.

DISSOLVE TO…

CS OF A CASCADING FLOW OF SUNFLOWER SEEDS

A pouring of sunflower seeds moves across the screen. From the center of the cascade emerges the snack bar. It is now made up of compressed haygrass, shredded carrots, compressed carrot tops, and scattered sunflower seeds. Note that the bar needs to be more haygrass, carrots, and carrot tops then sunflower seeds. Biff and the other Rabbits can digest sunflower seeds but in modest quantities.

DISSOLVE TO…

CS OF POURING HONEY

Long streams of golden honey flow past the screen. From the center of the honey emerges the snack bar. It is made up of compressed haygrass, shredded carrot, compressed carrot tops, and sunflower seeds same as before except it is now coated in honey. The bar hovers in midair in the center of the screen.

NARRATOR
(voice-over) “New Goodwife Bakery Honey Chewbars. Available now.”

FADE OUT

TRANSITION FROM THE COMMERCIAL TO THE BABYSITTER TALES

THE BABYSITTER TALES TV SHOW

FADE IN

INT. KITCHEN OF THE HOUSE OF GLOOM AND ILL-TIDINGS, MID-MORNING
Description goes here- Now what does the kitchen look like. So we are looking straight at the oven wall. The kitchen is squarish with the oven in the corner. It is an older-style brick oven, while the rest of the kitchen looks a little more modern, but still cottage-like. A sink lies on the counter on the left of the screen. A large window sits over it. Cabinets line the wall with the oven. There is also a small fridge. Cabinets also line the wall next to the oven. A small wooden table sits in the center of the room. There are various braids of spices hanging from the ceiling. The right side of the screen has a wall with shelves holding plates and dishes. There is also a broom. That wall also has a doorway. It is that doorway the GLOOMARELLA THE GLOOM WITCH enters through. ROD POCALYPSE, Gloomarella’s infant son, sits in a high chair on the far side of the table facing the camera. He fidgets waiting for his mother’s return. GLOOMARELLA THE GLOOM WITCH enters from the doorway near the refrigerator. She is carrying the small cage bearing THE TADPOLE. Rod starts to fuss and make noise when the Gloomwitch returns.

ROD POCALYPSE
(repeating in a shout) “Food! Food! Now!”

GLOOMARELLA THE GLOOM WITCH
“I know honey, I know. I’ll have your bottle ready in just a moment. (to self) So tired. When will this kid ever sleep.”

She opens a cabinet over the refrigerator placing the Tadpole inside. She then moves to the next cabinet, a full-length cabinet, and opens it. Gloomarella pulls out a coffee mug and a baby bottle. She then reaches into the fridge and pulls out a jug of milk. She returns for the counter and reaches for the baby bottle but yawns deeply. She rubs her eyes and then picks up the coffee mug. She fills it with milk. She places the jug on the counter. She then fills the baby bottle with coffee. Putting the cap on the bottle she grabs her coffee mug. Bringing both over to the table, she sets the bottle down on Rod’s highchair ledge.

GLOOMARELLA THE GLOOM WITCH
“Oh, I almost forgot.”

She picks up the baby bottle and moves it out of reach. She stands and removes a box of “These Are Circles” cereal from a cabinet behind her. She pours some cereal onto the high-chair tray. Rod starts to eat the cereal. Gloomarella returns the box of cereal. She sits back down at the table and grips her coffee mug two-handed, wrapping her two hands around the mug. Rod starts to drowse off. She notices this and starts to nod off also, allowing herself to close her eyes and rest. He falls asleep in his high chair while Gloomarella falls asleep in her chair. After a few very peaceful moments, there is a LOUD CRASH from outside. Rod startles awake and begins to wail. Gloomarella bolts upright. Her hair frizzles out with angry magical energy.

GLOOMARELLA THE GLOOM WITCH
“Those raccoons! I’ll curse them! I’ll curse them to several layers!”

She races out of the room. Rod calms down. He eats some cereal and reaches for his bottle. It had fallen over, the tip coming just within reach. He pulls it over and drinks it down. He makes a sour face, then starts to vibrate. The coffee kicks in instantly. He begins to rapidly bounce and vibrate in his high chair. The highchair shakes around the kitchen, knocking pots and pans and spices off the walls. As he bounces around the room we can see in the window over the sink the swirling of dark clouds and thunderbolts. Multiple lightning strikes that cast a negative reverse light strike down over the front yard and then the sky clears. Rod increases speed and force bouncing around the room until abruptly he stops. The high chair comes to rest. Rod makes a pained face, there is a loud wet noise as he fills his diaper. It balloons out to comical levels. His face relaxes completely. GLOOMARELLA reenters the kitchen.

GLOOMARELLA THE GLOOM WITCH
“We won’t have any more disturbances from those raccoons any more.”

She walks over to her coffee and starts to drink it. She spits it out.

GLOOMARELLA THE GLOOM WITCH
“Ughhh. This isn’t coffee. Now where did I put my coffee.”

She turns and looks around the room noticing Rod and his overfilled diaper.

GLOOMARELLA THE GLOOM WITCH
“Wow, that is one full…”

Rod’s diaper EXPLODES covering everything in feces.

TRANSITION FROM THE SHOW TO THE VIEWERS

THE CAMERA PANS OUT FROM THE RESTFUL FACE OF ROD POCALYPSE

CONTINUE PAN OUTWARD AS THE EDGE OF THE TELEVISION SCREEN COMES INTO THE SHOT.

INT. SUNKEN LIVING ROOM, DAYTIME
Biffingham and Rockingham sit on the floor in front of the television, giggling.

CONTINUE TO SLOWLY PAN BACK FROM THE TV AND INTO THE LIVING ROOM, PAST BIFFINGHAM AND ROCKINGHAM UNTIL SHOT BECOMES A MS OF THE DUO WATCHING THE TV.

Biffingham turns to look at Rockingham.

BIFFINGHAM THE RABBIT
“I really thought more would happen.”

ROCKINGHAM THE PET ROCK
“What, you didn’t like the exploding diaper. One good laugh and I am satisfied.”

BIFFINGHAM THE RABBIT
“Sure, that was funny, but not much else. Sometimes I think we have more fun when we’re doing our own stories.”

ROCKINGHAM THE PET ROCK
“Well, they are good stories.”

BIFFINGHAM THE RABBIT
“What do you say that when this episode is over, we go play?”

ROCKINGHAM THE PET ROCK
“Sure. What do you want to play?”

BIFFINGHAM THE RABBIT
“Mindgames and Headcheese?

ROCKINGHAM THE PET ROCK
“Sure.”

BIFFINGHAM THE RABBIT
“Cool.”

Biffingham turns back to look at the TV.

FADE OUT